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authorSergey Sharybin <sergey.vfx@gmail.com>2018-07-31 12:38:10 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-07-31 12:39:22 +0300
commit1fd27c2332a2d74d16cc8f339dd68fe1d06874a7 (patch)
tree4354ce818798ab1b56713a65275f1f2b87c24589 /source/blender/blenkernel/intern/scene.c
parent75f1fb6d86225c9b764f3909e83accc07685b009 (diff)
Respect ID user count when creating pose on object copy
This solves wrong user counter of custom shape when duplicating bone few times and then undoing all the duplications.
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 7085b515ec1..ba25fc14ac9 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -1336,7 +1336,7 @@ static void scene_armature_depsgraph_workaround(Main *bmain, Depsgraph *depsgrap
for (ob = bmain->object.first; ob; ob = ob->id.next) {
if (ob->type == OB_ARMATURE && ob->adt && ob->adt->recalc & ADT_RECALC_ANIM) {
if (ob->pose == NULL || (ob->pose->flag & POSE_RECALC)) {
- BKE_pose_rebuild(bmain, ob, ob->data);
+ BKE_pose_rebuild(bmain, ob, ob->data, true);
}
}
}