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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-11 15:20:39 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-17 15:59:07 +0300 |
commit | 7b3a18f0aa3ed9612aca602878a8ebdf2f1250f9 (patch) | |
tree | 4f8ff9cdc37f66dd200946f4589e13d135f1e140 /source/blender/blenkernel/intern/scene.c | |
parent | f8e2dba7fe429c6e514a2f12ff35addc8f474294 (diff) |
Cleanup: moving shading type into View3DShading.
So all shading settings are in this struct and can be reused in the OpenGL
render engine.
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index 6a8f46badd9..3b1416d2881 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -1307,7 +1307,7 @@ static bool check_rendered_viewport_visible(Main *bmain) if (area->spacetype != SPACE_VIEW3D) { continue; } - if (v3d->drawtype == OB_RENDER) { + if (v3d->shading.type == OB_RENDER) { return true; } } |