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authorClément Foucault <foucault.clem@gmail.com>2018-11-15 20:13:07 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-11-15 20:16:30 +0300
commitc2164e579c3dde8c0fbb42e0c146bfd5ad1b563b (patch)
tree631fedacdf5e4830acf2a54c6ab7bc4225e48f04 /source/blender/blenkernel/intern/scene.c
parent11b3954346b1e4ee2d70d8f4efa2e1a57c9fbef8 (diff)
Eevee: Add irradiance smoothing
This is a parameter that will make the interpolation between irradiance cells of a same Irradiance Volume smoother, reducing the weight of the light leaking correction factors. It is usefull in some cases to avoid harsh lighting transition that can happen when a sample point it near a surface.
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index ee30179e632..bd991d60681 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -872,6 +872,7 @@ void BKE_scene_init(Scene *sce)
sce->eevee.gi_visibility_resolution = 32;
sce->eevee.gi_cubemap_draw_size = 0.3f;
sce->eevee.gi_irradiance_draw_size = 0.1f;
+ sce->eevee.gi_irradiance_smoothing = 0.1f;
sce->eevee.taa_samples = 16;
sce->eevee.taa_render_samples = 64;