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author | Clément Foucault <foucault.clem@gmail.com> | 2018-11-15 20:13:07 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2018-11-15 20:16:30 +0300 |
commit | c2164e579c3dde8c0fbb42e0c146bfd5ad1b563b (patch) | |
tree | 631fedacdf5e4830acf2a54c6ab7bc4225e48f04 /source/blender/blenkernel/intern/scene.c | |
parent | 11b3954346b1e4ee2d70d8f4efa2e1a57c9fbef8 (diff) |
Eevee: Add irradiance smoothing
This is a parameter that will make the interpolation between irradiance
cells of a same Irradiance Volume smoother, reducing the weight of the
light leaking correction factors.
It is usefull in some cases to avoid harsh lighting transition that can
happen when a sample point it near a surface.
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r-- | source/blender/blenkernel/intern/scene.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c index ee30179e632..bd991d60681 100644 --- a/source/blender/blenkernel/intern/scene.c +++ b/source/blender/blenkernel/intern/scene.c @@ -872,6 +872,7 @@ void BKE_scene_init(Scene *sce) sce->eevee.gi_visibility_resolution = 32; sce->eevee.gi_cubemap_draw_size = 0.3f; sce->eevee.gi_irradiance_draw_size = 0.1f; + sce->eevee.gi_irradiance_smoothing = 0.1f; sce->eevee.taa_samples = 16; sce->eevee.taa_render_samples = 64; |