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authorSergey Sharybin <sergey.vfx@gmail.com>2013-12-27 15:09:19 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2013-12-27 15:09:19 +0400
commit8870af6d3712eb5ed0302a5168487676af33f0da (patch)
treeb88b973e7c8c6a45543a2ab1c961d8158b4ba380 /source/blender/blenkernel/intern/scene.c
parentd09a8ea9e7a8ad208326b99a0631e9efc7119fbd (diff)
Typo fix in a comment
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 6de75215ae1..3ca702e0068 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -1184,7 +1184,7 @@ static void scene_do_rb_simulation_recursive(Scene *scene, float ctime)
/* Mballs evaluation uses BKE_scene_base_iter_next which calls
* duplilist for all objects in the scene. This leads to conflict
- * accessing and writting same data from multipl threads.
+ * accessing and writing same data from multiple threads.
*
* Ideally Mballs shouldn't do such an iteration and use DAG
* queries instead. For the time being we've got new DAG