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authorSergey Sharybin <sergey.vfx@gmail.com>2017-11-03 16:36:49 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-11-03 16:36:49 +0300
commit0ba0993f18c135f260a8278a911185452011fea4 (patch)
tree4463c50e403116c17f1753cd8100cd9aa076a306 /source/blender/blenkernel/intern/scene.c
parent95ccaed9e652f20a97d0a4d63ac3c9825944c897 (diff)
Depsgraph: Port more areas to direct depsgraph API
This is a lots of changes, but they are boiling down to a simple API changes where we are no longer relying on implicit usage of scene's depsgraph and pass depsgraph explicitly. There should be no user measurable difference, render_layer* tests are also passing.
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 1e034a27e64..6ae826a20b1 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -2464,5 +2464,8 @@ void BKE_scene_free_depsgraph_hash(Scene *scene)
Depsgraph *BKE_scene_get_depsgraph(Scene *scene, SceneLayer *scene_layer)
{
(void) scene_layer;
+ if (scene->depsgraph_legacy == NULL) {
+ scene->depsgraph_legacy = DEG_graph_new();
+ }
return scene->depsgraph_legacy;
}