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authorCampbell Barton <ideasman42@gmail.com>2010-12-23 07:16:31 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-12-23 07:16:31 +0300
commitc046ae14be2e0142c3ea9c5d81b946594043c3f7 (patch)
tree8c6d502768d872e245d42a45507075bc1ed5ab0a /source/blender/blenkernel/intern/scene.c
parent86b89af5ddaede7bedf6a98f20e0b4f92e5796b2 (diff)
Fix for multiple modifier stack calculations per frame.
Since 2.5x blender has been using CD_MASK_BAREMESH for updating objects since object_handle_update() no longer has access to G.curscreen to calculate the mask from viewports. The problem with this is after an initial calculation, CD_MASK_MTFACE may be required on draw, so it would recalculate the modifier stack multiple times per frame. One case which caused this is armature animated mesh with texface in a dupligroup. Fix this by having customdata_mask member in the scene, this isn't great design but at least fixes the bug and only changes a few files.
Diffstat (limited to 'source/blender/blenkernel/intern/scene.c')
-rw-r--r--source/blender/blenkernel/intern/scene.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 7a8c4efb51a..9aeb9a89c90 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -946,6 +946,7 @@ float BKE_curframe(Scene *scene)
static void scene_update_tagged_recursive(Main *bmain, Scene *scene, Scene *scene_parent)
{
Base *base;
+ scene->customdata_mask= scene_parent->customdata_mask;
/* sets first, we allow per definition current scene to have
dependencies on sets, but not the other way around. */