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author | Campbell Barton <ideasman42@gmail.com> | 2015-05-13 03:56:40 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-05-13 04:00:23 +0300 |
commit | abb80abf8add3e42d1edcce03c60e6e1eacdb14a (patch) | |
tree | 1bbc37e67b53df1dd1ebea5dd9f70ec1505817f0 /source/blender/blenkernel/intern/screen.c | |
parent | 08bbea9362c35073dadf82993e17a152fea6f640 (diff) |
UI: check visible layers when reading context
This resolves a problem where selected items edited for multi-value-editig
could include objects not in any visible views (unlocked layers, local view... etc).
Diffstat (limited to 'source/blender/blenkernel/intern/screen.c')
-rw-r--r-- | source/blender/blenkernel/intern/screen.c | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/screen.c b/source/blender/blenkernel/intern/screen.c index 840e1f99f84..4125a35cb33 100644 --- a/source/blender/blenkernel/intern/screen.c +++ b/source/blender/blenkernel/intern/screen.c @@ -518,6 +518,23 @@ unsigned int BKE_screen_view3d_layer_active(const struct View3D *v3d, const stru return BKE_screen_view3d_layer_active_ex(v3d, scene, true); } +/** + * Accumulate all visible layers on this screen. + */ +unsigned int BKE_screen_view3d_layer_all(const bScreen *sc) +{ + const ScrArea *sa; + unsigned int lay = 0; + for (sa = sc->areabase.first; sa; sa = sa->next) { + if (sa->spacetype == SPACE_VIEW3D) { + View3D *v3d = sa->spacedata.first; + lay |= v3d->lay; + } + } + + return lay; +} + void BKE_screen_view3d_sync(View3D *v3d, struct Scene *scene) { int bit; |