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authorClément Foucault <foucault.clem@gmail.com>2019-05-27 13:54:32 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-05-27 13:58:14 +0300
commit8cfd46a5b00bc868c792543cb89a4957aeda634f (patch)
tree7a85a87da0a97cb1866080b64412cd2c6e408164 /source/blender/blenkernel/intern/screen.c
parent5241dd1daf1c6af9ff649248caa414ffc6ff92f5 (diff)
Wireframe: Make wireframe's Xray slider default to 0
This removes the dither patterns visible in wireframe mode. This does decrease de depth perception but many users complained about the visual noise it produces.
Diffstat (limited to 'source/blender/blenkernel/intern/screen.c')
-rw-r--r--source/blender/blenkernel/intern/screen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/screen.c b/source/blender/blenkernel/intern/screen.c
index bc9ec6b28e6..3ff8b6ff18c 100644
--- a/source/blender/blenkernel/intern/screen.c
+++ b/source/blender/blenkernel/intern/screen.c
@@ -843,7 +843,7 @@ void BKE_screen_view3d_shading_init(View3DShading *shading)
shading->light = V3D_LIGHTING_STUDIO;
shading->shadow_intensity = 0.5f;
shading->xray_alpha = 0.5f;
- shading->xray_alpha_wire = 0.5f;
+ shading->xray_alpha_wire = 0.0f;
shading->cavity_valley_factor = 1.0f;
shading->cavity_ridge_factor = 1.0f;
shading->cavity_type = V3D_SHADING_CAVITY_CURVATURE;