Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2018-11-23 05:46:40 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-11-23 05:48:21 +0300
commitd56c0a0a6affcdfd7335c5fce1892a82f23bdf37 (patch)
tree62149f583492ef6a9c4ee4aebe3da1cfb830ffaa /source/blender/blenkernel/intern/screen.c
parent3fdcd2293eadc277bc02297d4688a66f0456613b (diff)
Cleanup: rename bone-select to xray
This shows bones in font and uses the xray toggle binding. Also 'bone select' isn't very meaningful on it's own.
Diffstat (limited to 'source/blender/blenkernel/intern/screen.c')
-rw-r--r--source/blender/blenkernel/intern/screen.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/screen.c b/source/blender/blenkernel/intern/screen.c
index 84962e9b03f..0c93281bf84 100644
--- a/source/blender/blenkernel/intern/screen.c
+++ b/source/blender/blenkernel/intern/screen.c
@@ -787,7 +787,7 @@ void BKE_screen_view3d_shading_init(View3DShading *shading)
shading->type = OB_SOLID;
shading->prev_type = OB_SOLID;
- shading->flag = V3D_SHADING_SPECULAR_HIGHLIGHT | V3D_SHADING_XRAY_WIREFRAME;
+ shading->flag = V3D_SHADING_SPECULAR_HIGHLIGHT | V3D_SHADING_XRAY_BONE;
shading->light = V3D_LIGHTING_STUDIO;
shading->shadow_intensity = 0.5f;
shading->xray_alpha = 0.5f;