diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-11-23 05:46:40 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-11-23 05:48:21 +0300 |
commit | d56c0a0a6affcdfd7335c5fce1892a82f23bdf37 (patch) | |
tree | 62149f583492ef6a9c4ee4aebe3da1cfb830ffaa /source/blender/blenkernel/intern/screen.c | |
parent | 3fdcd2293eadc277bc02297d4688a66f0456613b (diff) |
Cleanup: rename bone-select to xray
This shows bones in font and uses the xray toggle binding.
Also 'bone select' isn't very meaningful on it's own.
Diffstat (limited to 'source/blender/blenkernel/intern/screen.c')
-rw-r--r-- | source/blender/blenkernel/intern/screen.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/screen.c b/source/blender/blenkernel/intern/screen.c index 84962e9b03f..0c93281bf84 100644 --- a/source/blender/blenkernel/intern/screen.c +++ b/source/blender/blenkernel/intern/screen.c @@ -787,7 +787,7 @@ void BKE_screen_view3d_shading_init(View3DShading *shading) shading->type = OB_SOLID; shading->prev_type = OB_SOLID; - shading->flag = V3D_SHADING_SPECULAR_HIGHLIGHT | V3D_SHADING_XRAY_WIREFRAME; + shading->flag = V3D_SHADING_SPECULAR_HIGHLIGHT | V3D_SHADING_XRAY_BONE; shading->light = V3D_LIGHTING_STUDIO; shading->shadow_intensity = 0.5f; shading->xray_alpha = 0.5f; |