diff options
author | Campbell Barton <ideasman42@gmail.com> | 2008-01-01 22:20:49 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2008-01-01 22:20:49 +0300 |
commit | a42e548e81f58b415f74c909a35a53e78766c13c (patch) | |
tree | a50087ce7cc76d3fd7186d8d7039a3e97cf0e764 /source/blender/blenkernel/intern/script.c | |
parent | 372ee054c0deb4ca07e1a70c7b905d24043723be (diff) |
removed some more header files, made the game engine compile with removed header files, added includes to SConstruct files.
Diffstat (limited to 'source/blender/blenkernel/intern/script.c')
-rw-r--r-- | source/blender/blenkernel/intern/script.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/script.c b/source/blender/blenkernel/intern/script.c index fda5cf89298..deb9229c63e 100644 --- a/source/blender/blenkernel/intern/script.c +++ b/source/blender/blenkernel/intern/script.c @@ -35,7 +35,7 @@ */ #include "BKE_script.h" -#include "BPI_script.h" +//XXX #include "BPI_script.h" #include "MEM_guardedalloc.h" @@ -51,6 +51,9 @@ /* XXX this function and so also the file should not be needed anymore, * since we have to force clearing all Python related data before freeing * Blender's library. Still testing, will decide later (Willian). */ + +//XXX +#if 0 void free_script (Script *script) { if (!script) return; @@ -63,3 +66,4 @@ void free_script (Script *script) return; } +#endif |