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authorRichard Antalik <richardantalik@gmail.com>2019-09-14 03:21:54 +0300
committerRichard Antalik <richardantalik@gmail.com>2019-09-14 03:24:42 +0300
commitab3a9dc1ed28d44bd71f5e255da74ef4d6f1fdbf (patch)
tree957e85faac06300afcb8bb76087c0683f0a45496 /source/blender/blenkernel/intern/seqcache.c
parent0547a7753643f45861306542857d97215ecb2c4f (diff)
VSE: prefetching
When enabled prefetching(preview panel>view settings), a pernament running job is created, that will render frames in the background until the cache is full. If the cache is not filled fast enough, prefetch job suspends itself at the last moment and will wait until it has chance to "catch up". Effectively this will decouple rendering to separate thread, so rendering itself is a bit faster. Cache recycling behavior will be changed to "free furthest frame to the left of playhead if possible, otherwise rightmost frame". Reviewed By: brecht Differential Revision: https://developer.blender.org/D5386
Diffstat (limited to 'source/blender/blenkernel/intern/seqcache.c')
-rw-r--r--source/blender/blenkernel/intern/seqcache.c106
1 files changed, 85 insertions, 21 deletions
diff --git a/source/blender/blenkernel/intern/seqcache.c b/source/blender/blenkernel/intern/seqcache.c
index ff54327e406..eb4fc6994a9 100644
--- a/source/blender/blenkernel/intern/seqcache.c
+++ b/source/blender/blenkernel/intern/seqcache.c
@@ -44,17 +44,6 @@
* Sequencer Cache Design Notes
* ============================
*
- * Cache key members:
- * is_temp_cache - this cache entry will be freed before rendering next frame
- * creator_id - ID of thread that created entry
- * cost - In short: render time divided by playback frame rate
- * link_prev/next - link to another entry created during rendering of the frame
- *
- * Linking: We use links to reduce number of iterations needed to manage cache.
- * Entries are linked in order as they are put into cache.
- * Only permanent (is_temp_cache = 0) cache entries are linked.
- * Putting #SEQ_CACHE_STORE_FINAL_OUT will reset linking
- *
* Function:
* All images created during rendering are added to cache, even if the cache is already full.
* This is because:
@@ -64,6 +53,11 @@
* "holes" in the cache, which can be annoying
* If the cache is full all entries for pending frame will have is_temp_cache set.
*
+ * Linking: We use links to reduce number of iterations over entries needed to manage cache.
+ * Entries are linked in order as they are put into cache.
+ * Only permanent (is_temp_cache = 0) cache entries are linked.
+ * Putting #SEQ_CACHE_STORE_FINAL_OUT will reset linking
+ *
* Only entire frame can be freed to release resources for new entries (recycling).
* Once again, this is to reduce number of iterations, but also more controllable than removing
* entries one by one in reverse order to their creation.
@@ -93,9 +87,10 @@ typedef struct SeqCacheKey {
struct Sequence *seq;
SeqRenderData context;
float nfra;
- float cost;
- bool is_temp_cache;
- short creator_id;
+ float cost; /* In short: render time(s) divided by playback frame duration(s) */
+ bool is_temp_cache; /* this cache entry will be freed before rendering next frame */
+ /* ID of task for asigning temp cache entries to particular task(thread, etc.) */
+ eSeqTaskId task_id;
int type;
} SeqCacheKey;
@@ -172,6 +167,11 @@ static void seq_cache_unlock(Scene *scene)
}
}
+static size_t seq_cache_get_mem_total(void)
+{
+ return ((size_t)U.memcachelimit) * 1024 * 1024;
+}
+
static void seq_cache_keyfree(void *val)
{
SeqCacheKey *key = val;
@@ -228,10 +228,43 @@ static void seq_cache_relink_keys(SeqCacheKey *link_next, SeqCacheKey *link_prev
}
}
+/* Choose a key out of 2 candidates(leftmost and rightmost items)
+ * to recycle based on currently used strategy */
static SeqCacheKey *seq_cache_choose_key(Scene *scene, SeqCacheKey *lkey, SeqCacheKey *rkey)
{
SeqCacheKey *finalkey = NULL;
+ /* Ideally, cache would not need to check the state of prefetching task
+ * that is tricky to do however, because prefetch would need to know,
+ * if a key, that is about to be created would be removed by itself.
+ *
+ * This can happen because only FINAL_OUT item insertion will trigger recycling
+ * but that is also the point, where prefetch can be suspended.
+ *
+ * We could use temp cache as a shield and later untemp entry,
+ * but it is not worth of increasing system complexity.
+ */
+ if (scene->ed->cache_flag & SEQ_CACHE_PREFETCH_ENABLE) {
+ int pfjob_start, pfjob_end;
+ BKE_sequencer_prefetch_get_time_range(scene, &pfjob_start, &pfjob_end);
+
+ if (lkey) {
+ int lkey_cfra = lkey->seq->start + lkey->nfra;
+ if (lkey_cfra < pfjob_start || lkey_cfra > pfjob_end) {
+ return lkey;
+ }
+ }
+
+ if (rkey) {
+ int rkey_cfra = rkey->seq->start + rkey->nfra;
+ if (rkey_cfra < pfjob_start || rkey_cfra > pfjob_end) {
+ return rkey;
+ }
+ }
+
+ return NULL;
+ }
+
if (rkey && lkey) {
int lkey_cfra = lkey->seq->start + lkey->nfra;
int rkey_cfra = rkey->seq->start + rkey->nfra;
@@ -286,7 +319,7 @@ static void seq_cache_recycle_linked(Scene *scene, SeqCacheKey *base)
}
}
-static SeqCacheKey *seq_cache_get_item_for_removal(Scene *scene)
+SeqCacheKey *seq_cache_get_item_for_removal(Scene *scene)
{
SeqCache *cache = seq_cache_get_from_scene(scene);
SeqCacheKey *finalkey = NULL;
@@ -342,15 +375,16 @@ static SeqCacheKey *seq_cache_get_item_for_removal(Scene *scene)
}
finalkey = seq_cache_choose_key(scene, lkey, rkey);
+
return finalkey;
}
/* Find only "base" keys
* Sources(other types) for a frame must be freed all at once
*/
-static bool seq_cache_recycle_item(Scene *scene)
+bool BKE_sequencer_cache_recycle_item(Scene *scene)
{
- size_t memory_total = ((size_t)U.memcachelimit) * 1024 * 1024;
+ size_t memory_total = seq_cache_get_mem_total();
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache) {
return false;
@@ -429,7 +463,7 @@ void BKE_sequencer_cache_free_temp_cache(Scene *scene, short id, int cfra)
SeqCacheKey *key = BLI_ghashIterator_getKey(&gh_iter);
BLI_ghashIterator_step(&gh_iter);
- if (key->is_temp_cache && key->creator_id == id && key->seq->start + key->nfra != cfra) {
+ if (key->is_temp_cache && key->task_id == id && key->seq->start + key->nfra != cfra) {
BLI_ghash_remove(cache->hash, key, seq_cache_keyfree, seq_cache_valfree);
}
}
@@ -459,6 +493,8 @@ void BKE_sequencer_cache_cleanup_all(Main *bmain)
}
void BKE_sequencer_cache_cleanup(Scene *scene)
{
+ BKE_sequencer_prefetch_stop(scene);
+
SeqCache *cache = seq_cache_get_from_scene(scene);
if (!cache) {
return;
@@ -542,6 +578,12 @@ struct ImBuf *BKE_sequencer_cache_get(const SeqRenderData *context,
{
Scene *scene = context->scene;
+ if (context->is_prefetch_render) {
+ context = BKE_sequencer_prefetch_get_original_context(context);
+ scene = context->scene;
+ seq = BKE_sequencer_prefetch_get_original_sequence(seq, scene);
+ }
+
if (!scene->ed->cache) {
BKE_sequencer_cache_create(scene);
return NULL;
@@ -571,7 +613,13 @@ bool BKE_sequencer_cache_put_if_possible(
{
Scene *scene = context->scene;
- if (seq_cache_recycle_item(scene)) {
+ if (context->is_prefetch_render) {
+ context = BKE_sequencer_prefetch_get_original_context(context);
+ scene = context->scene;
+ seq = BKE_sequencer_prefetch_get_original_sequence(seq, scene);
+ }
+
+ if (BKE_sequencer_cache_recycle_item(scene)) {
BKE_sequencer_cache_put(context, seq, cfra, type, ibuf, cost);
return true;
}
@@ -586,7 +634,12 @@ void BKE_sequencer_cache_put(
const SeqRenderData *context, Sequence *seq, float cfra, int type, ImBuf *i, float cost)
{
Scene *scene = context->scene;
- short creator_id = 0;
+
+ if (context->is_prefetch_render) {
+ context = BKE_sequencer_prefetch_get_original_context(context);
+ scene = context->scene;
+ seq = BKE_sequencer_prefetch_get_original_sequence(seq, scene);
+ }
if (i == NULL || context->skip_cache || context->is_proxy_render || !seq) {
return;
@@ -632,7 +685,7 @@ void BKE_sequencer_cache_put(
key->link_prev = NULL;
key->link_next = NULL;
key->is_temp_cache = true;
- key->creator_id = creator_id;
+ key->task_id = context->task_id;
/* Item stored for later use */
if (flag & type) {
@@ -688,3 +741,14 @@ void BKE_sequencer_cache_iterate(
cache->last_key = NULL;
seq_cache_unlock(scene);
}
+
+bool BKE_sequencer_cache_is_full(Scene *scene)
+{
+ size_t memory_total = seq_cache_get_mem_total();
+ SeqCache *cache = seq_cache_get_from_scene(scene);
+ if (!cache) {
+ return false;
+ }
+
+ return memory_total < cache->memory_used;
+}