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authorSergey Sharybin <sergey.vfx@gmail.com>2014-07-19 20:16:10 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-07-19 20:17:22 +0400
commit3b2f6dbf9847476f9491218cbed948c1c0aa6c7d (patch)
tree80b5c2ded3821c54f99d7b0ef26dc76bf21e7306 /source/blender/blenkernel/intern/seqeffects.c
parent00b29156e087bba3675c7247ffe64a1696a90558 (diff)
Sequencer: Add gaussian blur effect
Currently this gaussian blur implementation accumulates values in the square kernel rather that doing X direction and then Y direction because of the lack of using multiple-staged filters. Once we can we'll implement a way to apply filter as multiple stages we can optimize hell of a lot in here. Another thing we can do is to use SSE2 instructions here.
Diffstat (limited to 'source/blender/blenkernel/intern/seqeffects.c')
-rw-r--r--source/blender/blenkernel/intern/seqeffects.c283
1 files changed, 283 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c
index 2b14b92217b..4c02b1b5e8b 100644
--- a/source/blender/blenkernel/intern/seqeffects.c
+++ b/source/blender/blenkernel/intern/seqeffects.c
@@ -52,6 +52,11 @@
#include "RNA_access.h"
+/* TODO(sergey): Could be considered a bad level call, but
+ * need this for gaussian table.
+ */
+#include "RE_pipeline.h"
+
static void slice_get_byte_buffers(const SeqRenderData *context, const ImBuf *ibuf1, const ImBuf *ibuf2,
const ImBuf *ibuf3, const ImBuf *out, int start_line, unsigned char **rect1,
unsigned char **rect2, unsigned char **rect3, unsigned char **rect_out)
@@ -2579,6 +2584,275 @@ static void do_overdrop_effect(const SeqRenderData *context, Sequence *UNUSED(se
}
}
+/*********************** Gaussian Blur *************************/
+
+/* NOTE: This gaussian blur implementation accumulates values in the square
+ * kernel rather that doing X direction and then Y direction because of the
+ * lack of using multiple-staged filters.
+ *
+ * Once we can we'll implement a way to apply filter as multiple stages we
+ * can optimize hell of a lot in here.
+ */
+
+static void init_gaussian_blur_effect(Sequence *seq)
+{
+ if (seq->effectdata)
+ MEM_freeN(seq->effectdata);
+
+ seq->effectdata = MEM_callocN(sizeof(WipeVars), "wipevars");
+}
+
+static int num_inputs_gaussian_blur(void)
+{
+ return 1;
+}
+
+static void free_gaussian_blur_effect(Sequence *seq)
+{
+ if (seq->effectdata)
+ MEM_freeN(seq->effectdata);
+
+ seq->effectdata = NULL;
+}
+
+static void copy_gaussian_blur_effect(Sequence *dst, Sequence *src)
+{
+ dst->effectdata = MEM_dupallocN(src->effectdata);
+}
+
+static int early_out_gaussian_blur(Sequence *UNUSED(seq), float UNUSED(facf0), float UNUSED(facf1))
+{
+ return EARLY_DO_EFFECT;
+}
+
+/* TODO(sergey): De-duplicate with compositor. */
+static float *make_gaussian_blur_kernel(float rad, int size)
+{
+ float *gausstab, sum, val;
+ float fac;
+ int i, n;
+
+ n = 2 * size + 1;
+
+ gausstab = (float *)MEM_mallocN(sizeof(float) * n, __func__);
+
+ sum = 0.0f;
+ fac = (rad > 0.0f ? 1.0f / rad : 0.0f);
+ for (i = -size; i <= size; i++) {
+ val = RE_filter_value(R_FILTER_GAUSS, (float)i * fac);
+ sum += val;
+ gausstab[i + size] = val;
+ }
+
+ sum = 1.0f / sum;
+ for (i = 0; i < n; i++)
+ gausstab[i] *= sum;
+
+ return gausstab;
+}
+
+static void do_gaussian_blur_effect_byte(Sequence *seq,
+ int start_line,
+ int x, int y,
+ int frame_width, int frame_height,
+ unsigned char *rect,
+ unsigned char *out)
+{
+#define INDEX(_x, _y) (((_y) * (x) + (_x)) * 4)
+ GaussianBlurVars *data = seq->effectdata;
+ const int size_x = (int) (data->size_x + 0.5f),
+ size_y = (int) (data->size_y + 0.5f);
+ int i, j;
+
+ /* Make gaussian weight tabke. */
+ float *gausstab_x, *gausstab_y;
+ gausstab_x = make_gaussian_blur_kernel(data->size_x, size_x);
+ if (data->size_x == data->size_y) {
+ gausstab_y = gausstab_x;
+ }
+ else {
+ gausstab_y = make_gaussian_blur_kernel(data->size_y, size_y);
+ }
+
+ for (i = 0; i < y; ++i) {
+ for (j = 0; j < x; ++j) {
+ int out_index = INDEX(j, i);
+ int current_x, current_y;
+ float accum[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ float accum_weight = 0.0f;
+ for (current_y = i - size_y;
+ current_y < i + size_y;
+ ++current_y)
+ {
+ if (current_y < -start_line ||
+ current_y + start_line >= frame_height)
+ {
+ /* Out of bounds. */
+ continue;
+ }
+
+ for (current_x = j - size_x;
+ current_x < j + size_x;
+ ++current_x)
+ {
+ float weight;
+ int index = INDEX(current_x, current_y + start_line);
+ if (current_x < 0 || current_x >= frame_width) {
+ /* Out of bounds. */
+ continue;
+ }
+ BLI_assert(index >= 0);
+ BLI_assert(index < frame_width * frame_height * 4);
+
+ weight = gausstab_x[current_x - j + size_x] *
+ gausstab_y[current_y - i + size_y];
+ accum[0] += rect[index] * weight;
+ accum[1] += rect[index + 1] * weight;
+ accum[2] += rect[index + 2] * weight;
+ accum[3] += rect[index + 3] * weight;
+ accum_weight += weight;
+ }
+ }
+ out[out_index + 0] = accum[0] / accum_weight;
+ out[out_index + 1] = accum[1] / accum_weight;
+ out[out_index + 2] = accum[2] / accum_weight;
+ out[out_index + 3] = accum[3] / accum_weight;
+ }
+ }
+
+ MEM_freeN(gausstab_x);
+ if (gausstab_x != gausstab_y) {
+ MEM_freeN(gausstab_y);
+ }
+#undef INDEX
+}
+
+static void do_gaussian_blur_effect_float(Sequence *seq,
+ int start_line,
+ int x, int y,
+ int frame_width, int frame_height,
+ float *rect,
+ float *out)
+{
+#define INDEX(_x, _y) (((_y) * (x) + (_x)) * 4)
+ GaussianBlurVars *data = seq->effectdata;
+ const int size_x = (int) (data->size_x + 0.5f),
+ size_y = (int) (data->size_y + 0.5f);
+ int i, j;
+
+ /* Make gaussian weight tabke. */
+ float *gausstab_x, *gausstab_y;
+ gausstab_x = make_gaussian_blur_kernel(data->size_x, size_x);
+ if (data->size_x == data->size_y) {
+ gausstab_y = gausstab_x;
+ }
+ else {
+ gausstab_y = make_gaussian_blur_kernel(data->size_y, size_y);
+ }
+
+ for (i = 0; i < y; ++i) {
+ for (j = 0; j < x; ++j) {
+ int out_index = INDEX(j, i);
+ int current_x, current_y;
+ float accum[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ float accum_weight = 0.0f;
+ for (current_y = i - size_y;
+ current_y < i + size_y;
+ ++current_y)
+ {
+ float weight;
+ if (current_y < -start_line ||
+ current_y + start_line >= frame_height)
+ {
+ /* Out of bounds. */
+ continue;
+ }
+
+ for (current_x = j - size_x;
+ current_x < j + size_x;
+ ++current_x)
+ {
+ int index = INDEX(current_x, current_y + start_line);
+ if (current_x < 0 || current_x >= frame_width) {
+ /* Out of bounds. */
+ continue;
+ }
+
+ weight = gausstab_x[current_x - j + size_x] *
+ gausstab_y[current_y - i + size_y];
+ madd_v4_v4fl(accum, &rect[index], weight);
+ accum_weight += weight;
+ }
+ }
+ mul_v4_v4fl(&out[out_index], accum, 1.0f / accum_weight);
+ }
+ }
+
+ MEM_freeN(gausstab_x);
+ if (gausstab_x != gausstab_y) {
+ MEM_freeN(gausstab_y);
+ }
+#undef INDEX
+}
+
+static void do_gaussian_blur_effect(const SeqRenderData *context,
+ Sequence *seq,
+ float UNUSED(cfra),
+ float UNUSED(facf0),
+ float UNUSED(facf1),
+ ImBuf *ibuf1,
+ ImBuf *ibuf2,
+ ImBuf *UNUSED(ibuf3),
+ int start_line,
+ int total_lines,
+ ImBuf *out)
+{
+ if (out->rect_float) {
+ float *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
+
+ slice_get_float_buffers(context,
+ ibuf1, ibuf2,
+ NULL,
+ out,
+ start_line,
+ &rect1,
+ &rect2,
+ NULL,
+ &rect_out);
+
+ do_gaussian_blur_effect_float(seq,
+ start_line,
+ context->rectx,
+ total_lines,
+ context->rectx,
+ context->recty,
+ ibuf1->rect_float,
+ rect_out);
+ }
+ else {
+ unsigned char *rect1 = NULL, *rect2 = NULL, *rect_out = NULL;
+
+ slice_get_byte_buffers(context,
+ ibuf1, ibuf2,
+ NULL,
+ out,
+ start_line,
+ &rect1,
+ &rect2,
+ NULL,
+ &rect_out);
+
+ do_gaussian_blur_effect_byte(seq,
+ start_line,
+ context->rectx,
+ total_lines,
+ context->rectx,
+ context->recty,
+ (unsigned char *) ibuf1->rect,
+ rect_out);
+ }
+}
+
/*********************** sequence effect factory *************************/
static void init_noop(Sequence *UNUSED(seq))
@@ -2767,6 +3041,15 @@ static struct SeqEffectHandle get_sequence_effect_impl(int seq_type)
rval.early_out = early_out_adjustment;
rval.execute = do_adjustment;
break;
+ case SEQ_TYPE_GAUSSIAN_BLUR:
+ rval.multithreaded = true;
+ rval.init = init_gaussian_blur_effect;
+ rval.num_inputs = num_inputs_gaussian_blur;
+ rval.free = free_gaussian_blur_effect;
+ rval.copy = copy_gaussian_blur_effect;
+ rval.early_out = early_out_gaussian_blur;
+ rval.execute_slice = do_gaussian_blur_effect;
+ break;
}
return rval;