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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-11-29 04:13:37 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2017-11-29 20:01:36 +0300 |
commit | 4f7280da404c5054da4061335fee1dac24d9c812 (patch) | |
tree | ee7ab8d81cb993b367dd61f9512e5e764cfb72d7 /source/blender/blenkernel/intern/seqeffects.c | |
parent | 5b5939c6e6494583a0c99f6dccb8ca8c617d204b (diff) |
Fix paint float color blending bugs with alpha 1.0 and vivid light.
For some blend modes there would be no effect with factor 1.0, even if factor
0.999 would give a very different image. Now the result should have no
discontinuity.
Differential Revision: https://developer.blender.org/D2925
Diffstat (limited to 'source/blender/blenkernel/intern/seqeffects.c')
0 files changed, 0 insertions, 0 deletions