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authorPeter Schlaile <peter@schlaile.de>2010-08-08 17:55:30 +0400
committerPeter Schlaile <peter@schlaile.de>2010-08-08 17:55:30 +0400
commit0c54337755fb51217701f49396f6534ec7ec3438 (patch)
tree2af18034af70ed5a7f8d02db28e44490988f6a45 /source/blender/blenkernel/intern/seqeffects.c
parent015c23b86ddafc7b32368fb981b6e4527afe33b1 (diff)
== Sequencer ==
This fixes: [#23184] Problems with speed control effect strip in the video sequence editor Also: got rid of tstripdata caches in DNA. Fixes some potential crashes in SEQ_IMAGE rendering (s_elem wasn't checked for NULL).
Diffstat (limited to 'source/blender/blenkernel/intern/seqeffects.c')
-rw-r--r--source/blender/blenkernel/intern/seqeffects.c21
1 files changed, 5 insertions, 16 deletions
diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c
index c117f51c072..1e1ace0f758 100644
--- a/source/blender/blenkernel/intern/seqeffects.c
+++ b/source/blender/blenkernel/intern/seqeffects.c
@@ -2968,22 +2968,11 @@ void sequence_effect_speed_rebuild_map(Scene *scene, Sequence * seq, int force)
fallback_fac = 1.0;
- /* if there is no IPO, try to make retiming easy by stretching the
+ /* if there is no fcurve, try to make retiming easy by stretching the
strip */
- // XXX old animation system - seq
if (!fcu && seq->seq1->enddisp != seq->seq1->start && seq->seq1->len != 0) {
fallback_fac = (float) seq->seq1->len /
(float) (seq->seq1->enddisp - seq->seq1->start);
- /* FIXME: this strip stretching gets screwed by stripdata
- handling one layer up.
-
- So it currently works by enlarging, never by shrinking!
-
- (IPOs still work, if used correctly)
- */
- if (fallback_fac > 1.0) {
- fallback_fac = 1.0;
- }
}
if ((v->flags & SEQ_SPEED_INTEGRATE) != 0) {
@@ -3006,8 +2995,8 @@ void sequence_effect_speed_rebuild_map(Scene *scene, Sequence * seq, int force)
cursor += facf;
- if (cursor >= v->length) {
- v->frameMap[cfra] = v->length - 1;
+ if (cursor >= seq->seq1->len) {
+ v->frameMap[cfra] = seq->seq1->len - 1;
} else {
v->frameMap[cfra] = cursor;
v->lastValidFrame = cfra;
@@ -3033,8 +3022,8 @@ void sequence_effect_speed_rebuild_map(Scene *scene, Sequence * seq, int force)
facf = (float) cfra * fallback_fac;
}
facf *= v->globalSpeed;
- if (facf >= v->length) {
- facf = v->length - 1;
+ if (facf >= seq->seq1->len) {
+ facf = seq->seq1->len - 1;
} else {
v->lastValidFrame = cfra;
}