diff options
author | Joerg Mueller <nexyon@gmail.com> | 2011-07-28 17:58:59 +0400 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2011-07-28 17:58:59 +0400 |
commit | bd6ca0570e089afc1d29b4f18b8bb6cc086545ea (patch) | |
tree | 30b512203aa9c5e73eb88fcb5e7a2afaf94770b9 /source/blender/blenkernel/intern/seqeffects.c | |
parent | 90b64737f12f749b93e6a609b1b3680938ef6b85 (diff) |
3D Audio GSoC:
Implemented basic audio animation.
* AnimatableProperty: Propper cache writing and spline interpolation for reading (the solution for stair steps in audio animation)
* Animatable properties so far are: volume, pitch, panning
* Users note: Changing the pitch of a sound results in wrong seeking, due to the resulting playback length difference.
* Users note: Panning only works for mono sources, values are in the range [-2..2], this basically controls the angle of the sound, 0 is front, -1 left, 1 right and 2 and -2 are back. Typical stereo panning only supports [-1..1].
* Disabled animation of audio related ffmpeg output parameters.
* Scene Audio Panel: 3D Listener settings also for Renderer, new Volume property (animatable!), Update/Bake buttons for animation problems, moved sampling rate and channel count here
Diffstat (limited to 'source/blender/blenkernel/intern/seqeffects.c')
-rw-r--r-- | source/blender/blenkernel/intern/seqeffects.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c index 688fdd8ff49..9e8cdb964b7 100644 --- a/source/blender/blenkernel/intern/seqeffects.c +++ b/source/blender/blenkernel/intern/seqeffects.c @@ -3163,7 +3163,7 @@ void sequence_effect_speed_rebuild_map(Scene *scene, Sequence * seq, int force) /* XXX - new in 2.5x. should we use the animation system this way? * The fcurve is needed because many frames need evaluating at once - campbell */ - fcu= id_data_find_fcurve(&scene->id, seq, &RNA_Sequence, "speed_factor", 0); + fcu= id_data_find_fcurve(&scene->id, seq, &RNA_Sequence, "speed_factor", 0, NULL); if (!v->frameMap || v->length != seq->len) { |