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authorJoerg Mueller <nexyon@gmail.com>2011-07-28 17:58:59 +0400
committerJoerg Mueller <nexyon@gmail.com>2011-07-28 17:58:59 +0400
commitbd6ca0570e089afc1d29b4f18b8bb6cc086545ea (patch)
tree30b512203aa9c5e73eb88fcb5e7a2afaf94770b9 /source/blender/blenkernel/intern/seqeffects.c
parent90b64737f12f749b93e6a609b1b3680938ef6b85 (diff)
3D Audio GSoC:
Implemented basic audio animation. * AnimatableProperty: Propper cache writing and spline interpolation for reading (the solution for stair steps in audio animation) * Animatable properties so far are: volume, pitch, panning * Users note: Changing the pitch of a sound results in wrong seeking, due to the resulting playback length difference. * Users note: Panning only works for mono sources, values are in the range [-2..2], this basically controls the angle of the sound, 0 is front, -1 left, 1 right and 2 and -2 are back. Typical stereo panning only supports [-1..1]. * Disabled animation of audio related ffmpeg output parameters. * Scene Audio Panel: 3D Listener settings also for Renderer, new Volume property (animatable!), Update/Bake buttons for animation problems, moved sampling rate and channel count here
Diffstat (limited to 'source/blender/blenkernel/intern/seqeffects.c')
-rw-r--r--source/blender/blenkernel/intern/seqeffects.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c
index 688fdd8ff49..9e8cdb964b7 100644
--- a/source/blender/blenkernel/intern/seqeffects.c
+++ b/source/blender/blenkernel/intern/seqeffects.c
@@ -3163,7 +3163,7 @@ void sequence_effect_speed_rebuild_map(Scene *scene, Sequence * seq, int force)
/* XXX - new in 2.5x. should we use the animation system this way?
* The fcurve is needed because many frames need evaluating at once - campbell */
- fcu= id_data_find_fcurve(&scene->id, seq, &RNA_Sequence, "speed_factor", 0);
+ fcu= id_data_find_fcurve(&scene->id, seq, &RNA_Sequence, "speed_factor", 0, NULL);
if (!v->frameMap || v->length != seq->len) {