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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-09-24 18:41:46 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-09-24 18:42:52 +0300 |
commit | 253dce07d7cccb769d34356fc34c5900f7cd0ec8 (patch) | |
tree | e4018aaa2b89340d7d2e08cdbcba8ea3ff40b0cc /source/blender/blenkernel/intern/seqeffects.c | |
parent | fe52a05e950e474036c80f554a4675f12203695b (diff) | |
parent | 0cff044d84646c2890f13b8915eb708861bb36d6 (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/blenkernel/intern/seqeffects.c')
-rw-r--r-- | source/blender/blenkernel/intern/seqeffects.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/seqeffects.c b/source/blender/blenkernel/intern/seqeffects.c index 5deaa5e4ce9..8820340d6dc 100644 --- a/source/blender/blenkernel/intern/seqeffects.c +++ b/source/blender/blenkernel/intern/seqeffects.c @@ -2175,7 +2175,7 @@ static ImBuf *do_transform_effect( static void RVBlurBitmap2_float(float *map, int width, int height, float blur, int quality) /* MUUUCCH better than the previous blur. */ /* We do the blurring in two passes which is a whole lot faster. */ -/* I changed the math arount to implement an actual Gaussian */ +/* I changed the math around to implement an actual Gaussian */ /* distribution. */ /* */ /* Watch out though, it tends to misbehaven with large blur values on */ @@ -3021,7 +3021,7 @@ static void do_gaussian_blur_effect_byte_x( const int size_x = (int) (data->size_x + 0.5f); int i, j; - /* Make gaussian weight tabke. */ + /* Make gaussian weight table. */ float *gausstab_x; gausstab_x = make_gaussian_blur_kernel(data->size_x, size_x); @@ -3074,7 +3074,7 @@ static void do_gaussian_blur_effect_byte_y( const int size_y = (int) (data->size_y + 0.5f); int i, j; - /* Make gaussian weight tabke. */ + /* Make gaussian weight table. */ float *gausstab_y; gausstab_y = make_gaussian_blur_kernel(data->size_y, size_y); @@ -3127,7 +3127,7 @@ static void do_gaussian_blur_effect_float_x( const int size_x = (int) (data->size_x + 0.5f); int i, j; - /* Make gaussian weight tabke. */ + /* Make gaussian weight table. */ float *gausstab_x; gausstab_x = make_gaussian_blur_kernel(data->size_x, size_x); @@ -3171,7 +3171,7 @@ static void do_gaussian_blur_effect_float_y( const int size_y = (int) (data->size_y + 0.5f); int i, j; - /* Make gaussian weight tabke. */ + /* Make gaussian weight table. */ float *gausstab_y; gausstab_y = make_gaussian_blur_kernel(data->size_y, size_y); |