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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2017-11-29 04:13:37 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2017-11-29 20:01:36 +0300
commit4f7280da404c5054da4061335fee1dac24d9c812 (patch)
treeee7ab8d81cb993b367dd61f9512e5e764cfb72d7 /source/blender/blenkernel/intern/seqeffects.c
parent5b5939c6e6494583a0c99f6dccb8ca8c617d204b (diff)
Fix paint float color blending bugs with alpha 1.0 and vivid light.
For some blend modes there would be no effect with factor 1.0, even if factor 0.999 would give a very different image. Now the result should have no discontinuity. Differential Revision: https://developer.blender.org/D2925
Diffstat (limited to 'source/blender/blenkernel/intern/seqeffects.c')
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