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authorJeroen Bakker <j.bakker@atmind.nl>2019-04-25 17:24:06 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2019-04-30 15:01:22 +0300
commitd1f6ea2793d2b756b4f903f3ee7d09a90cf11890 (patch)
tree29a7b2954f6408afa682d446eaf433692c432528 /source/blender/blenkernel/intern/sequencer.c
parent3e780507bd613d2b7e2ca3de178bf8108dcae9bc (diff)
Sequencer: Scene Strip Performance
- Merged SEQ_OFSDRAW with V3D_OFSDRAW and define in the DNA_view3d_types: Due to this FSAA always kicked in making the rendering slow. - Removed `Texture Solid` and `DOF`. - Now when chosing Solid rendering the settings of the original scene is used. - Added a global override to use scene specific shading. In the Future we will need to enhanced this so user can change the settings. - Added support for LookDev. LookDev crashed as it needed the `evil_C` what was not set - LookDev mode will always show the scene + world lights. Reviewed By: brecht, fclem Maniphest Tasks: T62517 Differential Revision: https://developer.blender.org/D4738
Diffstat (limited to 'source/blender/blenkernel/intern/sequencer.c')
-rw-r--r--source/blender/blenkernel/intern/sequencer.c18
1 files changed, 8 insertions, 10 deletions
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index 2887f30532e..47f9c841e12 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -3454,9 +3454,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context,
const bool is_rendering = G.is_rendering;
const bool is_background = G.background;
- const bool do_seq_gl = is_rendering ? 0 /* (context->scene->r.seq_flag & R_SEQ_GL_REND) */ :
- (context->scene->r.seq_prev_type) != OB_RENDER;
- // bool have_seq = false; /* UNUSED */
+ const bool do_seq_gl = is_rendering ? 0 : (context->scene->r.seq_prev_type) != OB_RENDER;
bool have_comp = false;
bool use_gpencil = true;
/* do we need to re-evaluate the frame after rendering? */
@@ -3521,15 +3519,14 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context,
char err_out[256] = "unknown";
const int width = (scene->r.xsch * scene->r.size) / 100;
const int height = (scene->r.ysch * scene->r.size) / 100;
- const bool use_background = (scene->r.alphamode == R_ADDSKY);
const char *viewname = BKE_scene_multiview_render_view_name_get(&scene->r, context->view_id);
- unsigned int draw_flags = SEQ_OFSDRAW_NONE;
- draw_flags |= (use_gpencil) ? SEQ_OFSDRAW_USE_GPENCIL : 0;
- draw_flags |= (use_background) ? SEQ_OFSDRAW_USE_BACKGROUND : 0;
- draw_flags |= (context->gpu_full_samples) ? SEQ_OFSDRAW_USE_FULL_SAMPLE : 0;
- draw_flags |= (context->scene->r.seq_flag & R_SEQ_SOLID_TEX) ? SEQ_OFSDRAW_USE_SOLID_TEX : 0;
- draw_flags |= (context->scene->r.seq_flag & R_SEQ_CAMERA_DOF) ? SEQ_OFSDRAW_USE_CAMERA_DOF : 0;
+ unsigned int draw_flags = V3D_OFSDRAW_NONE;
+ draw_flags |= (use_gpencil) ? V3D_OFSDRAW_SHOW_ANNOTATION : 0;
+ draw_flags |= (context->gpu_full_samples) ? V3D_OFSDRAW_USE_FULL_SAMPLE : 0;
+ draw_flags |= (context->scene->r.seq_flag & R_SEQ_OVERRIDE_SCENE_SETTINGS) ?
+ V3D_OFSDRAW_OVERRIDE_SCENE_SETTINGS :
+ 0;
/* for old scene this can be uninitialized,
* should probably be added to do_versions at some point if the functionality stays */
@@ -3544,6 +3541,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context,
/* set for OpenGL render (NULL when scrubbing) */
depsgraph,
scene,
+ &context->scene->display.shading,
context->scene->r.seq_prev_type,
camera,
width,