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authorSergey Sharybin <sergey.vfx@gmail.com>2017-04-05 12:11:44 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-04-05 12:39:30 +0300
commitba5b792dd997d634c0901bddbca4ebb82d6ebbbe (patch)
tree312deb9e5022f9d57c2fd9ed5018b55ac3869b12 /source/blender/blenkernel/intern/sequencer.c
parent1f6037c887863e67a5a8b211738e04fd6dce16ad (diff)
Depsgraph: Remove all layer bit flags related checks
These bits became obsolete with the new layer system, so we can simplify some code around them or avoid existing workarounds which were trying to keep things working for them. There are still work needed to be done for on_visible_change to avoid unnecessary updates, but that can also happen later.
Diffstat (limited to 'source/blender/blenkernel/intern/sequencer.c')
-rw-r--r--source/blender/blenkernel/intern/sequencer.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index 69454744dc6..023ae872b74 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -3302,7 +3302,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
context->scene->r.seq_prev_type = 3 /* == OB_SOLID */;
/* opengl offscreen render */
- BKE_scene_update_for_newframe(context->eval_ctx, context->bmain, scene, scene->lay);
+ BKE_scene_update_for_newframe(context->eval_ctx, context->bmain, scene);
ibuf = sequencer_view3d_cb(
/* set for OpenGL render (NULL when scrubbing) */
scene, BKE_scene_layer_render_active(scene), camera, width, height, IB_rect,
@@ -3335,7 +3335,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
if (re == NULL)
re = RE_NewRender(scene->id.name);
- BKE_scene_update_for_newframe(context->eval_ctx, context->bmain, scene, scene->lay);
+ BKE_scene_update_for_newframe(context->eval_ctx, context->bmain, scene);
RE_BlenderFrame(re, context->bmain, scene, NULL, camera, scene->lay, frame, false);
/* restore previous state after it was toggled on & off by RE_BlenderFrame */
@@ -3395,7 +3395,7 @@ finally:
scene->r.subframe = orig_data.subframe;
if (is_frame_update) {
- BKE_scene_update_for_newframe(context->eval_ctx, context->bmain, scene, scene->lay);
+ BKE_scene_update_for_newframe(context->eval_ctx, context->bmain, scene);
}
#ifdef DURIAN_CAMERA_SWITCH