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authorLukas Tönne <lukas.toenne@gmail.com>2017-10-16 12:16:13 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2017-10-16 12:22:35 +0300
commita78b3ee53aa53020b086a6df25c0e28491223dcc (patch)
treebd883e95580f5777f7eae7cac4e47f182ac9fc00 /source/blender/blenkernel/intern/sequencer.c
parent4842cc017c3bb7df2070c2f96605190ff88e6a2e (diff)
parent49f4ac17bf704614de59a4db7a65c205c085d694 (diff)
Merge remote-tracking branch 'origin/master' into openvdbopenvdb
Diffstat (limited to 'source/blender/blenkernel/intern/sequencer.c')
-rw-r--r--source/blender/blenkernel/intern/sequencer.c160
1 files changed, 96 insertions, 64 deletions
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index 65d751a8a72..9b0db300e6d 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -320,7 +320,8 @@ void BKE_sequencer_free_clipboard(void)
/* Manage pointers in the clipboard.
* note that these pointers should _never_ be access in the sequencer,
* they are only for storage while in the clipboard
- * notice 'newid' is used for temp pointer storage here, validate on access.
+ * notice 'newid' is used for temp pointer storage here, validate on access (this is safe usage,
+ * since those datablocks are fully out of Main lists).
*/
#define ID_PT (*id_pt)
static void seqclipboard_ptr_free(ID **id_pt)
@@ -376,6 +377,8 @@ static void seqclipboard_ptr_restore(Main *bmain, ID **id_pt)
}
break;
}
+ default:
+ break;
}
}
@@ -479,55 +482,77 @@ void BKE_sequencer_editing_free(Scene *scene)
static void sequencer_imbuf_assign_spaces(Scene *scene, ImBuf *ibuf)
{
- if (ibuf->rect_float) {
+#if 0
+ /* Bute buffer is supposed to be in sequencer working space already. */
+ if (ibuf->rect != NULL) {
+ IMB_colormanagement_assign_rect_colorspace(ibuf, scene->sequencer_colorspace_settings.name);
+ }
+#endif
+ if (ibuf->rect_float != NULL) {
IMB_colormanagement_assign_float_colorspace(ibuf, scene->sequencer_colorspace_settings.name);
}
}
void BKE_sequencer_imbuf_to_sequencer_space(Scene *scene, ImBuf *ibuf, bool make_float)
{
- const char *from_colorspace = IMB_colormanagement_role_colorspace_name_get(COLOR_ROLE_SCENE_LINEAR);
+ /* Early output check: if both buffers are NULL we have nothing to convert. */
+ if (ibuf->rect_float == NULL && ibuf->rect == NULL) {
+ return;
+ }
+ /* Get common conversion settings. */
const char *to_colorspace = scene->sequencer_colorspace_settings.name;
- const char *float_colorspace = IMB_colormanagement_get_float_colorspace(ibuf);
-
- if (!ibuf->rect_float) {
- if (ibuf->rect) {
- const char *byte_colorspace = IMB_colormanagement_get_rect_colorspace(ibuf);
- if (make_float || !STREQ(to_colorspace, byte_colorspace)) {
- /* If byte space is not in sequencer's working space, we deliver float color space,
- * this is to to prevent data loss.
- */
-
- /* when converting byte buffer to float in sequencer we need to make float
- * buffer be in sequencer's working space, which is currently only doable
- * from linear space.
- */
-
- /*
- * OCIO_TODO: would be nice to support direct single transform from byte to sequencer's
- */
-
- IMB_float_from_rect(ibuf);
- }
- else {
- return;
- }
+ /* Perform actual conversion logic. */
+ if (ibuf->rect_float == NULL) {
+ /* We are not requested to give float buffer and byte buffer is already
+ * in thee required colorspace. Can skip doing anything here.
+ */
+ const char *from_colorspace = IMB_colormanagement_get_rect_colorspace(ibuf);
+ if (!make_float && STREQ(from_colorspace, to_colorspace)) {
+ return;
+ }
+ if (false) {
+ /* The idea here is to provide as fast playback as possible and
+ * enforcing float buffer here (a) uses more cache memory (b) might
+ * make some other effects slower to apply.
+ *
+ * However, this might also have negative effect by adding weird
+ * artifacts which will then not happen in final render.
+ */
+ IMB_colormanagement_transform_byte_threaded(
+ (unsigned char *)ibuf->rect, ibuf->x, ibuf->y, ibuf->channels,
+ from_colorspace, to_colorspace);
}
else {
- return;
+ /* We perform conversion to a float buffer so we don't worry about
+ * precision loss.
+ */
+ imb_addrectfloatImBuf(ibuf);
+ IMB_colormanagement_transform_from_byte_threaded(
+ ibuf->rect_float, (unsigned char *)ibuf->rect,
+ ibuf->x, ibuf->y, ibuf->channels,
+ from_colorspace, to_colorspace);
+ /* We don't need byte buffer anymore. */
+ imb_freerectImBuf(ibuf);
}
}
-
- if (from_colorspace && from_colorspace[0] != '\0') {
- if (ibuf->rect)
+ else {
+ const char *from_colorspace = IMB_colormanagement_get_float_colorspace(ibuf);
+ /* Unknown input color space, can't perform conversion. */
+ if (from_colorspace == NULL || from_colorspace[0] == '\0') {
+ return;
+ }
+ /* We don't want both byte and float buffers around: they'll either run
+ * out of sync or conversion of byte buffer will loose precision in there.
+ */
+ if (ibuf->rect != NULL) {
imb_freerectImBuf(ibuf);
-
- if (!STREQ(float_colorspace, to_colorspace)) {
- IMB_colormanagement_transform_threaded(ibuf->rect_float, ibuf->x, ibuf->y, ibuf->channels,
- from_colorspace, to_colorspace, true);
- sequencer_imbuf_assign_spaces(scene, ibuf);
}
+ IMB_colormanagement_transform_threaded(ibuf->rect_float,
+ ibuf->x, ibuf->y, ibuf->channels,
+ from_colorspace, to_colorspace,
+ true);
}
+ sequencer_imbuf_assign_spaces(scene, ibuf);
}
void BKE_sequencer_imbuf_from_sequencer_space(Scene *scene, ImBuf *ibuf)
@@ -1755,7 +1780,7 @@ static ImBuf *seq_proxy_fetch(const SeqRenderData *context, Sequence *seq, int c
if (proxy->anim == NULL) {
return NULL;
}
-
+
seq_open_anim_file(context->scene, seq, true);
sanim = seq->anims.first;
@@ -1763,7 +1788,7 @@ static ImBuf *seq_proxy_fetch(const SeqRenderData *context, Sequence *seq, int c
return IMB_anim_absolute(proxy->anim, frameno, IMB_TC_NONE, IMB_PROXY_NONE);
}
-
+
if (seq_proxy_get_fname(ed, seq, cfra, render_size, name, context->view_id) == 0) {
return NULL;
}
@@ -2062,7 +2087,7 @@ void BKE_sequencer_proxy_set(struct Sequence *seq, bool value)
}
}
else {
- seq->flag ^= SEQ_USE_PROXY;
+ seq->flag &= ~SEQ_USE_PROXY;
}
}
@@ -3213,7 +3238,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
const bool is_background = G.background;
const bool do_seq_gl = is_rendering ?
0 /* (context->scene->r.seq_flag & R_SEQ_GL_REND) */ :
- (context->scene->r.seq_flag & R_SEQ_GL_PREV) != 0;
+ (context->scene->r.seq_prev_type) != OB_RENDER;
// bool have_seq = false; /* UNUSED */
bool have_comp = false;
bool use_gpencil = true;
@@ -3295,7 +3320,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
}
}
else {
- Render *re = RE_GetRender(scene->id.name);
+ Render *re = RE_GetSceneRender(scene);
const int totviews = BKE_scene_multiview_num_views_get(&scene->r);
int i;
ImBuf **ibufs_arr;
@@ -3312,7 +3337,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, Sequence *seq
*/
if (!is_thread_main || is_rendering == false || is_background || context->eval_ctx->mode == DAG_EVAL_RENDER) {
if (re == NULL)
- re = RE_NewRender(scene->id.name);
+ re = RE_NewSceneRender(scene);
BKE_scene_update_for_newframe(context->eval_ctx, context->bmain, scene, scene->lay);
RE_BlenderFrame(re, context->bmain, scene, NULL, camera, scene->lay, frame, false);
@@ -4170,9 +4195,10 @@ static bool update_changed_seq_recurs(Scene *scene, Sequence *seq, Sequence *cha
if (free_imbuf) {
if (ibuf_change) {
- if (seq->type == SEQ_TYPE_MOVIE)
+ if (seq->type == SEQ_TYPE_MOVIE) {
BKE_sequence_free_anim(seq);
- if (seq->type == SEQ_TYPE_SPEED) {
+ }
+ else if (seq->type == SEQ_TYPE_SPEED) {
BKE_sequence_effect_speed_rebuild_map(scene, seq, true);
}
}
@@ -5162,6 +5188,7 @@ Sequence *BKE_sequencer_add_sound_strip(bContext *C, ListBase *seqbasep, SeqLoad
sound = BKE_sound_new_file(bmain, seq_load->path); /* handles relative paths */
if (sound->playback_handle == NULL) {
+ BKE_libblock_free(bmain, sound);
#if 0
if (op)
BKE_report(op->reports, RPT_ERROR, "Unsupported audio format");
@@ -5349,9 +5376,8 @@ Sequence *BKE_sequencer_add_movie_strip(bContext *C, ListBase *seqbasep, SeqLoad
return seq;
}
-static Sequence *seq_dupli(Scene *scene, Scene *scene_to, Sequence *seq, int dupe_flag)
+static Sequence *seq_dupli(const Scene *scene_src, Scene *scene_dst, Sequence *seq, int dupe_flag, const int flag)
{
- Scene *sce_audio = scene_to ? scene_to : scene;
Sequence *seqn = MEM_dupallocN(seq);
seq->tmp = seqn;
@@ -5375,7 +5401,7 @@ static Sequence *seq_dupli(Scene *scene, Scene *scene_to, Sequence *seq, int dup
}
if (seq->prop) {
- seqn->prop = IDP_CopyProperty(seq->prop);
+ seqn->prop = IDP_CopyProperty_ex(seq->prop, flag);
}
if (seqn->modifiers.first) {
@@ -5394,7 +5420,7 @@ static Sequence *seq_dupli(Scene *scene, Scene *scene_to, Sequence *seq, int dup
else if (seq->type == SEQ_TYPE_SCENE) {
seqn->strip->stripdata = NULL;
if (seq->scene_sound)
- seqn->scene_sound = BKE_sound_scene_add_scene_sound_defaults(sce_audio, seqn);
+ seqn->scene_sound = BKE_sound_scene_add_scene_sound_defaults(scene_dst, seqn);
}
else if (seq->type == SEQ_TYPE_MOVIECLIP) {
/* avoid assert */
@@ -5411,9 +5437,11 @@ static Sequence *seq_dupli(Scene *scene, Scene *scene_to, Sequence *seq, int dup
seqn->strip->stripdata =
MEM_dupallocN(seq->strip->stripdata);
if (seq->scene_sound)
- seqn->scene_sound = BKE_sound_add_scene_sound_defaults(sce_audio, seqn);
+ seqn->scene_sound = BKE_sound_add_scene_sound_defaults(scene_dst, seqn);
- id_us_plus((ID *)seqn->sound);
+ if ((flag & LIB_ID_CREATE_NO_USER_REFCOUNT) == 0) {
+ id_us_plus((ID *)seqn->sound);
+ }
}
else if (seq->type == SEQ_TYPE_IMAGE) {
seqn->strip->stripdata =
@@ -5433,11 +5461,15 @@ static Sequence *seq_dupli(Scene *scene, Scene *scene_to, Sequence *seq, int dup
BLI_assert(0);
}
- if (dupe_flag & SEQ_DUPE_UNIQUE_NAME)
- BKE_sequence_base_unique_name_recursive(&scene->ed->seqbase, seqn);
+ if (scene_src == scene_dst) {
+ if (dupe_flag & SEQ_DUPE_UNIQUE_NAME) {
+ BKE_sequence_base_unique_name_recursive(&scene_dst->ed->seqbase, seqn);
+ }
- if (dupe_flag & SEQ_DUPE_ANIM)
- BKE_sequencer_dupe_animdata(scene, seq->name + 2, seqn->name + 2);
+ if (dupe_flag & SEQ_DUPE_ANIM) {
+ BKE_sequencer_dupe_animdata(scene_dst, seq->name + 2, seqn->name + 2);
+ }
+ }
return seqn;
}
@@ -5464,16 +5496,16 @@ static void seq_new_fix_links_recursive(Sequence *seq)
}
}
-Sequence *BKE_sequence_dupli_recursive(Scene *scene, Scene *scene_to, Sequence *seq, int dupe_flag)
+Sequence *BKE_sequence_dupli_recursive(const Scene *scene_src, Scene *scene_dst, Sequence *seq, int dupe_flag)
{
Sequence *seqn;
seq->tmp = NULL;
- seqn = seq_dupli(scene, scene_to, seq, dupe_flag);
+ seqn = seq_dupli(scene_src, scene_dst, seq, dupe_flag, 0);
if (seq->type == SEQ_TYPE_META) {
Sequence *s;
for (s = seq->seqbase.first; s; s = s->next) {
- Sequence *n = BKE_sequence_dupli_recursive(scene, scene_to, s, dupe_flag);
+ Sequence *n = BKE_sequence_dupli_recursive(scene_src, scene_dst, s, dupe_flag);
if (n) {
BLI_addtail(&seqn->seqbase, n);
}
@@ -5486,19 +5518,19 @@ Sequence *BKE_sequence_dupli_recursive(Scene *scene, Scene *scene_to, Sequence *
}
void BKE_sequence_base_dupli_recursive(
- Scene *scene, Scene *scene_to, ListBase *nseqbase, ListBase *seqbase,
- int dupe_flag)
+ const Scene *scene_src, Scene *scene_dst, ListBase *nseqbase, const ListBase *seqbase,
+ int dupe_flag, const int flag)
{
Sequence *seq;
Sequence *seqn = NULL;
- Sequence *last_seq = BKE_sequencer_active_get(scene);
+ Sequence *last_seq = BKE_sequencer_active_get((Scene *)scene_src);
/* always include meta's strips */
int dupe_flag_recursive = dupe_flag | SEQ_DUPE_ALL;
for (seq = seqbase->first; seq; seq = seq->next) {
seq->tmp = NULL;
if ((seq->flag & SELECT) || (dupe_flag & SEQ_DUPE_ALL)) {
- seqn = seq_dupli(scene, scene_to, seq, dupe_flag);
+ seqn = seq_dupli(scene_src, scene_dst, seq, dupe_flag, flag);
if (seqn) { /*should never fail */
if (dupe_flag & SEQ_DUPE_CONTEXT) {
seq->flag &= ~SEQ_ALLSEL;
@@ -5508,13 +5540,13 @@ void BKE_sequence_base_dupli_recursive(
BLI_addtail(nseqbase, seqn);
if (seq->type == SEQ_TYPE_META) {
BKE_sequence_base_dupli_recursive(
- scene, scene_to, &seqn->seqbase, &seq->seqbase,
- dupe_flag_recursive);
+ scene_src, scene_dst, &seqn->seqbase, &seq->seqbase,
+ dupe_flag_recursive, flag);
}
if (dupe_flag & SEQ_DUPE_CONTEXT) {
if (seq == last_seq) {
- BKE_sequencer_active_set(scene, seqn);
+ BKE_sequencer_active_set(scene_dst, seqn);
}
}
}