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author | Bastien Montagne <montagne29@wanadoo.fr> | 2012-03-30 17:04:29 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2012-03-30 17:04:29 +0400 |
commit | 55c210b57ed803d8f6fd16132e44c9c272703af1 (patch) | |
tree | eb320152ace32c18586ef97bf33f2eaf95147ea0 /source/blender/blenkernel/intern/sequencer.c | |
parent | 89b83f00608dfb2a7750476035f0635885473d21 (diff) |
Fix [#30709] Renaming a bone renames all drivers' targets using a bone of that name, regardless of the armature.
This fix adds a "ref_id" ID pointer to BKE_all_animdata_fix_paths_rename() & co, which is the ID against which prefix+oldName/NewName is "applied", currently only used for drivers' bones targets. Just pass NULL to get same behavior as previously. A bit annoying to make such a change for such a specific case, but there seems to be no other way to go... :/
Diffstat (limited to 'source/blender/blenkernel/intern/sequencer.c')
-rw-r--r-- | source/blender/blenkernel/intern/sequencer.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index 9cd50e18233..10cc64890b9 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -3589,7 +3589,7 @@ void seq_dupe_animdata(Scene *scene, const char *name_src, const char *name_dst) } /* notice validate is 0, keep this because the seq may not be added to the scene yet */ - BKE_animdata_fix_paths_rename(&scene->id, scene->adt, "sequence_editor.sequences_all", name_src, name_dst, 0, 0, 0); + BKE_animdata_fix_paths_rename(&scene->id, scene->adt, NULL, "sequence_editor.sequences_all", name_src, name_dst, 0, 0, 0); /* add the original fcurves back */ BLI_movelisttolist(&scene->adt->action->curves, &lb); |