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authorRichard Antalik <richardantalik@gmail.com>2019-05-01 15:16:29 +0300
committerRichard Antalik <richardantalik@gmail.com>2019-05-01 15:16:29 +0300
commitfa3da4d23d919ca03e056475e43383a0ce308b8f (patch)
tree137a77a82a37a68be4c16722397db7f7c1e2471c /source/blender/blenkernel/intern/sequencer.c
parentbc597eb4878913097fff0a973497e3900a7d8908 (diff)
Use cache only in current scene
Disable cache use, when rendering another scene seqbase. Now cache limit applies only to one scene, so it can be overshot. Cache of other scenes can be filled manually still. Reviewed By: brecht Differential Revision: https://developer.blender.org/D4757
Diffstat (limited to 'source/blender/blenkernel/intern/sequencer.c')
-rw-r--r--source/blender/blenkernel/intern/sequencer.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c
index 1e492499670..30d2e2a8d66 100644
--- a/source/blender/blenkernel/intern/sequencer.c
+++ b/source/blender/blenkernel/intern/sequencer.c
@@ -3720,6 +3720,7 @@ static ImBuf *do_render_strip_uncached(const SeqRenderData *context,
*/
SeqRenderData local_context = *context;
local_context.scene = seq->scene;
+ local_context.skip_cache = true;
ibuf = do_render_strip_seqbase(&local_context, state, seq, nr, use_preprocess);