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author | Sybren A. Stüvel <sybren@blender.org> | 2020-08-21 12:56:03 +0300 |
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committer | Sybren A. Stüvel <sybren@blender.org> | 2020-08-21 13:23:13 +0300 |
commit | 3bc09c1c1ec9c1699ac872bc643d3e38c250803f (patch) | |
tree | d9812280b0bf6e7f9b835d2e670063a26a9d4ffd /source/blender/blenkernel/intern/sequencer.c | |
parent | e7767ba6be99a85349975b8da37b8cb8b9a3d6a9 (diff) |
Cleanup: split `BKE_scene_get_depsgraph()` into two functions
Split the depsgraph allocation into a separate function
`BKE_scene_ensure_depsgraph()`. Parameters are only passed to those
functions that actually need them. This removes the the "if that boolean
is `false` this pointer is allowed to be `NULL`" logic and more cleanly
decouples code.
No functional changes.
Diffstat (limited to 'source/blender/blenkernel/intern/sequencer.c')
-rw-r--r-- | source/blender/blenkernel/intern/sequencer.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index b4da0c5bd33..3e75f09fed6 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -3592,7 +3592,7 @@ static ImBuf *seq_render_scene_strip(const SeqRenderData *context, } /* opengl offscreen render */ - depsgraph = BKE_scene_get_depsgraph(context->bmain, scene, view_layer, true); + depsgraph = BKE_scene_ensure_depsgraph(context->bmain, scene, view_layer); BKE_scene_graph_update_for_newframe(depsgraph); ibuf = sequencer_view3d_fn( /* set for OpenGL render (NULL when scrubbing) */ |