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author | Campbell Barton <ideasman42@gmail.com> | 2018-09-02 11:51:31 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2018-09-02 11:51:31 +0300 |
commit | 0ddf3e110ef0f1f69ef785db867e581f813ee9a7 (patch) | |
tree | 4afbadc141cd4072a4ea0bb11205acee72cd6dc6 /source/blender/blenkernel/intern/sequencer.c | |
parent | 8a3b548cb2b2c7a05a4d0a1c613f788d38a04e85 (diff) |
Cleanup: comment blocks
Diffstat (limited to 'source/blender/blenkernel/intern/sequencer.c')
-rw-r--r-- | source/blender/blenkernel/intern/sequencer.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index 7e4069305f6..0768fba3e0b 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -2410,21 +2410,21 @@ void BKE_sequencer_color_balance_apply(StripColorBalance *cb, ImBuf *ibuf, float } /* - * input preprocessing for SEQ_TYPE_IMAGE, SEQ_TYPE_MOVIE, SEQ_TYPE_MOVIECLIP and SEQ_TYPE_SCENE + * input preprocessing for SEQ_TYPE_IMAGE, SEQ_TYPE_MOVIE, SEQ_TYPE_MOVIECLIP and SEQ_TYPE_SCENE * - * Do all the things you can't really do afterwards using sequence effects - * (read: before rescaling to render resolution has been done) + * Do all the things you can't really do afterwards using sequence effects + * (read: before rescaling to render resolution has been done) * - * Order is important! + * Order is important! * - * - Deinterlace - * - Crop and transform in image source coordinate space - * - Flip X + Flip Y (could be done afterwards, backward compatibility) - * - Promote image to float data (affects pipeline operations afterwards) - * - Color balance (is most efficient in the byte -> float - * (future: half -> float should also work fine!) - * case, if done on load, since we can use lookup tables) - * - Premultiply + * - Deinterlace + * - Crop and transform in image source coordinate space + * - Flip X + Flip Y (could be done afterwards, backward compatibility) + * - Promote image to float data (affects pipeline operations afterwards) + * - Color balance (is most efficient in the byte -> float + * (future: half -> float should also work fine!) + * case, if done on load, since we can use lookup tables) + * - Premultiply */ bool BKE_sequencer_input_have_to_preprocess(const SeqRenderData *context, Sequence *seq, float UNUSED(cfra)) |