diff options
author | Joerg Mueller <nexyon@gmail.com> | 2011-08-07 15:54:58 +0400 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2011-08-07 15:54:58 +0400 |
commit | 2d884fc035d403d43c7a18e3e61cd56ccdfbec2b (patch) | |
tree | 2548dcfbb52370618d1f255f57e65bcf1cbb49a4 /source/blender/blenkernel/intern/sequencer.c | |
parent | 4370099fb0bc1bdd21f78b14a91a1d8eb76e1bc1 (diff) |
3D Audio GSoC:
* Pepper depends on ffmpeg 0.7.1 or higher now, windows and mac build systems set to ffmpeg-0.8
* Fixed orientation retrieval in OpenAL device code.
* Added stopAll() method to AUD_IDevice (also for Python) and call it on BGE exit
* Changed BGE to use audaspace via native C++ instead over the C API.
* Made AUD_SequencerFactory and AUD_SequencerEntry thread safe.
* Changed sound caching into a flag which fixes problems on file loading, especially with undo.
* Removed unused parameter from sound_mute_scene_sound
* Fixed bug: changing FPS didn't update the sequencer sound positions.
* Fixed bug: Properties of sequencer strips weren't set correctly.
* Minor warning fixes.
Diffstat (limited to 'source/blender/blenkernel/intern/sequencer.c')
-rw-r--r-- | source/blender/blenkernel/intern/sequencer.c | 36 |
1 files changed, 29 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/sequencer.c b/source/blender/blenkernel/intern/sequencer.c index 9ff3ce7afe2..93e0c920745 100644 --- a/source/blender/blenkernel/intern/sequencer.c +++ b/source/blender/blenkernel/intern/sequencer.c @@ -3145,6 +3145,28 @@ int shuffle_seq_time(ListBase * seqbasep, Scene *evil_scene) return offset? 0:1; } +void seq_update_sound_bounds_all(Scene *scene) +{ + Editing *ed = scene->ed; + + if(ed) + { + Sequence *seq; + + for(seq = ed->seqbase.first; seq; seq = seq->next) + { + if(seq->type == SEQ_META) + { + seq_update_sound_bounds_recursive(scene, seq); + } + else if(ELEM(seq->type, SEQ_SOUND, SEQ_SCENE)) + { + seq_update_sound_bounds(scene, seq); + } + } + } +} + void seq_update_sound_bounds(Scene* scene, Sequence *seq) { if(seq->scene_sound) @@ -3154,7 +3176,7 @@ void seq_update_sound_bounds(Scene* scene, Sequence *seq) } } -static void seq_update_muting_recursive(Scene *scene, ListBase *seqbasep, Sequence *metaseq, int mute) +static void seq_update_muting_recursive(ListBase *seqbasep, Sequence *metaseq, int mute) { Sequence *seq; int seqmute; @@ -3170,26 +3192,26 @@ static void seq_update_muting_recursive(Scene *scene, ListBase *seqbasep, Sequen if(seq == metaseq) seqmute= 0; - seq_update_muting_recursive(scene, &seq->seqbase, metaseq, seqmute); + seq_update_muting_recursive(&seq->seqbase, metaseq, seqmute); } else if(ELEM(seq->type, SEQ_SOUND, SEQ_SCENE)) { if(seq->scene_sound) { - sound_mute_scene_sound(scene, seq->scene_sound, seqmute); + sound_mute_scene_sound(seq->scene_sound, seqmute); } } } } -void seq_update_muting(Scene *scene, Editing *ed) +void seq_update_muting(Editing *ed) { if(ed) { /* mute all sounds up to current metastack list */ MetaStack *ms= ed->metastack.last; if(ms) - seq_update_muting_recursive(scene, &ed->seqbase, ms->parseq, 1); + seq_update_muting_recursive(&ed->seqbase, ms->parseq, 1); else - seq_update_muting_recursive(scene, &ed->seqbase, NULL, 0); + seq_update_muting_recursive(&ed->seqbase, NULL, 0); } } @@ -3469,7 +3491,7 @@ void seq_load_apply(Scene *scene, Sequence *seq, SeqLoadInfo *seq_load) if(seq_load->flag & SEQ_LOAD_SOUND_CACHE) { if(seq->sound) - sound_cache(seq->sound, 0); + sound_cache(seq->sound); } seq_load->tot_success++; |