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author | Hans Goudey <h.goudey@me.com> | 2020-10-30 03:34:29 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2020-10-30 03:34:29 +0300 |
commit | 6250a8725ed6a2d9d85f4d313e9931c2fe4a8de3 (patch) | |
tree | 97ae3dec80e6a7c2c49295587682bd53bf71eecc /source/blender/blenkernel/intern/shader_fx.c | |
parent | 81a0fffb2d2ccb40320bec418267b0c105db19a4 (diff) |
Cleanup: Use an enum to set instanced panel expansion
This commit uses an enum to access expansion for specific panels for
each modifier, constraint, etc. Even though these values are quite simple,
this can help make the code more explicit when the ui_expand_flag is
accessed directly. Also update comments about this bitfield to make
them consistent.
Diffstat (limited to 'source/blender/blenkernel/intern/shader_fx.c')
-rw-r--r-- | source/blender/blenkernel/intern/shader_fx.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/shader_fx.c b/source/blender/blenkernel/intern/shader_fx.c index 29cb574c7bc..2ae95492708 100644 --- a/source/blender/blenkernel/intern/shader_fx.c +++ b/source/blender/blenkernel/intern/shader_fx.c @@ -36,6 +36,7 @@ #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" +#include "DNA_screen_types.h" #include "DNA_shader_fx_types.h" #include "BKE_gpencil.h" @@ -177,7 +178,7 @@ void BKE_shaderfxType_panel_id(ShaderFxType type, char *r_idname) void BKE_shaderfx_panel_expand(ShaderFxData *fx) { - fx->ui_expand_flag |= (1 << 0); + fx->ui_expand_flag |= UI_PANEL_DATA_EXPAND_ROOT; } void BKE_shaderfx_copydata_generic(const ShaderFxData *fx_src, ShaderFxData *fx_dst) |