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authorHans Goudey <h.goudey@me.com>2020-10-30 03:34:29 +0300
committerHans Goudey <h.goudey@me.com>2020-10-30 03:34:29 +0300
commit6250a8725ed6a2d9d85f4d313e9931c2fe4a8de3 (patch)
tree97ae3dec80e6a7c2c49295587682bd53bf71eecc /source/blender/blenkernel/intern/shader_fx.c
parent81a0fffb2d2ccb40320bec418267b0c105db19a4 (diff)
Cleanup: Use an enum to set instanced panel expansion
This commit uses an enum to access expansion for specific panels for each modifier, constraint, etc. Even though these values are quite simple, this can help make the code more explicit when the ui_expand_flag is accessed directly. Also update comments about this bitfield to make them consistent.
Diffstat (limited to 'source/blender/blenkernel/intern/shader_fx.c')
-rw-r--r--source/blender/blenkernel/intern/shader_fx.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/shader_fx.c b/source/blender/blenkernel/intern/shader_fx.c
index 29cb574c7bc..2ae95492708 100644
--- a/source/blender/blenkernel/intern/shader_fx.c
+++ b/source/blender/blenkernel/intern/shader_fx.c
@@ -36,6 +36,7 @@
#include "DNA_meshdata_types.h"
#include "DNA_object_types.h"
#include "DNA_scene_types.h"
+#include "DNA_screen_types.h"
#include "DNA_shader_fx_types.h"
#include "BKE_gpencil.h"
@@ -177,7 +178,7 @@ void BKE_shaderfxType_panel_id(ShaderFxType type, char *r_idname)
void BKE_shaderfx_panel_expand(ShaderFxData *fx)
{
- fx->ui_expand_flag |= (1 << 0);
+ fx->ui_expand_flag |= UI_PANEL_DATA_EXPAND_ROOT;
}
void BKE_shaderfx_copydata_generic(const ShaderFxData *fx_src, ShaderFxData *fx_dst)