diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-22 02:39:35 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-22 12:48:17 +0300 |
commit | 735515a3f9e4c41738bf714d682b13db64adb638 (patch) | |
tree | 04b551336131bc84ecc664a77ae0cefdded78d0b /source/blender/blenkernel/intern/shader_fx.c | |
parent | 14a49950ff11f43b7a5a73da545339b969de97f0 (diff) |
Cleanup: style, use braces for blenkernel
Diffstat (limited to 'source/blender/blenkernel/intern/shader_fx.c')
-rw-r--r-- | source/blender/blenkernel/intern/shader_fx.c | 21 |
1 files changed, 14 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/shader_fx.c b/source/blender/blenkernel/intern/shader_fx.c index 98dbc3fc989..75503b8ca10 100644 --- a/source/blender/blenkernel/intern/shader_fx.c +++ b/source/blender/blenkernel/intern/shader_fx.c @@ -85,11 +85,13 @@ ShaderFxData *BKE_shaderfx_new(int type) fx->mode = eShaderFxMode_Realtime | eShaderFxMode_Render | eShaderFxMode_Expanded; fx->flag = eShaderFxFlag_StaticOverride_Local; - if (fxi->flags & eShaderFxTypeFlag_EnableInEditmode) + if (fxi->flags & eShaderFxTypeFlag_EnableInEditmode) { fx->mode |= eShaderFxMode_Editmode; + } - if (fxi->initData) + if (fxi->initData) { fxi->initData(fx); + } return fx; } @@ -118,10 +120,12 @@ void BKE_shaderfx_free_ex(ShaderFxData *fx, const int flag) } } - if (fxi->freeData) + if (fxi->freeData) { fxi->freeData(fx); - if (fx->error) + } + if (fx->error) { MEM_freeN(fx->error); + } MEM_freeN(fx); } @@ -219,9 +223,11 @@ ShaderFxData *BKE_shaderfx_findByType(Object *ob, ShaderFxType type) { ShaderFxData *fx = ob->shader_fx.first; - for (; fx; fx = fx->next) - if (fx->type == type) + for (; fx; fx = fx->next) { + if (fx->type == type) { break; + } + } return fx; } @@ -233,8 +239,9 @@ void BKE_shaderfx_foreachIDLink(Object *ob, ShaderFxIDWalkFunc walk, void *userD for (; fx; fx = fx->next) { const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type); - if (fxi->foreachIDLink) + if (fxi->foreachIDLink) { fxi->foreachIDLink(fx, ob, walk, userData); + } else if (fxi->foreachObjectLink) { /* each Object can masquerade as an ID, so this should be OK */ ShaderFxObjectWalkFunc fp = (ShaderFxObjectWalkFunc)walk; |