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authorMitchell Stokes <mogurijin@gmail.com>2012-04-29 21:23:19 +0400
committerMitchell Stokes <mogurijin@gmail.com>2012-04-29 21:23:19 +0400
commit0331c77df1669b59130c530ff356108421e400a2 (patch)
treef9fea67dd24db78c87a8ec990891fe5f1553b29f /source/blender/blenkernel/intern/shrinkwrap.c
parent343edf2722a9e114b98944c1147676e630e699b7 (diff)
Fix for [#31166] 2.63 applyRotation() makes Dynamic and Rigid object spin very fast
This bug was caused by r45902. CcdPhysicsController::RelativeRotate() was reading 2 values past the input because it was actually being passed a float[12] when it asked for a float[9] by KX_BulletPhysicsController::RelativeRotate(). Now KX_BulletPhysicsController::RelativeRotate() passes in a float[9] like it should have done to begin with.
Diffstat (limited to 'source/blender/blenkernel/intern/shrinkwrap.c')
0 files changed, 0 insertions, 0 deletions