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authorCampbell Barton <ideasman42@gmail.com>2012-03-24 10:18:31 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-24 10:18:31 +0400
commit69e6894b15271884623ea6f56ead06db83acbe99 (patch)
treeb68200606afaca06cf7552f6b12fc20ebd30d487 /source/blender/blenkernel/intern/shrinkwrap.c
parent7b99ae0ad3017e373be2a344e30d190b70ca66b4 (diff)
style cleanup: follow style guide for formatting of if/for/while loops, and else if's
Diffstat (limited to 'source/blender/blenkernel/intern/shrinkwrap.c')
-rw-r--r--source/blender/blenkernel/intern/shrinkwrap.c103
1 files changed, 52 insertions, 51 deletions
diff --git a/source/blender/blenkernel/intern/shrinkwrap.c b/source/blender/blenkernel/intern/shrinkwrap.c
index 664a1d0d7f9..6513399c962 100644
--- a/source/blender/blenkernel/intern/shrinkwrap.c
+++ b/source/blender/blenkernel/intern/shrinkwrap.c
@@ -75,7 +75,7 @@
_t1 = ( double ) _tstart.tv_sec + ( double ) _tstart.tv_usec/ ( 1000*1000 ); \
_t2 = ( double ) _tend.tv_sec + ( double ) _tend.tv_usec/ ( 1000*1000 ); \
printf("%s: %fs (real) %fs (cpu)\n", #a, _t2-_t1, (float)(clock()-_clock_init)/CLOCKS_PER_SEC);\
- } while(0)
+ } while (0)
#else
@@ -92,7 +92,7 @@ DerivedMesh *object_get_derived_final(Object *ob)
Mesh *me= ob->data;
BMEditMesh *em = me->edit_btmesh;
- if(em) {
+ if (em) {
DerivedMesh *dm = em->derivedFinal;
return dm;
}
@@ -146,7 +146,7 @@ static void shrinkwrap_calc_nearest_vertex(ShrinkwrapCalcData *calc)
BENCH(bvhtree_from_mesh_verts(&treeData, calc->target, 0.0, 2, 6));
- if(treeData.tree == NULL)
+ if (treeData.tree == NULL)
{
OUT_OF_MEMORY();
return;
@@ -158,16 +158,16 @@ static void shrinkwrap_calc_nearest_vertex(ShrinkwrapCalcData *calc)
#ifndef __APPLE__
#pragma omp parallel for default(none) private(i) firstprivate(nearest) shared(treeData,calc) schedule(static)
#endif
- for(i = 0; i<calc->numVerts; ++i)
+ for (i = 0; i<calc->numVerts; ++i)
{
float *co = calc->vertexCos[i];
float tmp_co[3];
float weight = defvert_array_find_weight_safe(calc->dvert, i, calc->vgroup);
- if(weight == 0.0f) continue;
+ if (weight == 0.0f) continue;
//Convert the vertex to tree coordinates
- if(calc->vert) {
+ if (calc->vert) {
copy_v3_v3(tmp_co, calc->vert[i].co);
}
else {
@@ -180,7 +180,7 @@ static void shrinkwrap_calc_nearest_vertex(ShrinkwrapCalcData *calc)
//If we already had an hit before.. we assume this vertex is going to have a close hit to that other vertex
//so we can initiate the "nearest.dist" with the expected value to that last hit.
//This will lead in prunning of the search tree.
- if(nearest.index != -1)
+ if (nearest.index != -1)
nearest.dist = len_squared_v3v3(tmp_co, nearest.co);
else
nearest.dist = FLT_MAX;
@@ -189,11 +189,11 @@ static void shrinkwrap_calc_nearest_vertex(ShrinkwrapCalcData *calc)
//Found the nearest vertex
- if(nearest.index != -1)
+ if (nearest.index != -1)
{
//Adjusting the vertex weight, so that after interpolating it keeps a certain distance from the nearest position
float dist = sasqrt(nearest.dist);
- if(dist > FLT_EPSILON) weight *= (dist - calc->keepDist)/dist;
+ if (dist > FLT_EPSILON) weight *= (dist - calc->keepDist)/dist;
//Convert the coordinates back to mesh coordinates
copy_v3_v3(tmp_co, nearest.co);
@@ -224,7 +224,7 @@ int normal_projection_project_vertex(char options, const float *vert, const floa
memcpy( &hit_tmp, hit, sizeof(hit_tmp) );
//Apply space transform (TODO readjust dist)
- if(transf)
+ if (transf)
{
copy_v3_v3( tmp_co, vert );
space_transform_apply( transf, tmp_co );
@@ -245,23 +245,23 @@ int normal_projection_project_vertex(char options, const float *vert, const floa
BLI_bvhtree_ray_cast(tree, co, no, 0.0f, &hit_tmp, callback, userdata);
- if(hit_tmp.index != -1) {
+ if (hit_tmp.index != -1) {
/* invert the normal first so face culling works on rotated objects */
- if(transf) {
+ if (transf) {
space_transform_invert_normal(transf, hit_tmp.no);
}
if (options & (MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE|MOD_SHRINKWRAP_CULL_TARGET_BACKFACE)) {
/* apply backface */
const float dot= dot_v3v3(dir, hit_tmp.no);
- if( ((options & MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE) && dot <= 0.0f) ||
+ if ( ((options & MOD_SHRINKWRAP_CULL_TARGET_FRONTFACE) && dot <= 0.0f) ||
((options & MOD_SHRINKWRAP_CULL_TARGET_BACKFACE) && dot >= 0.0f)
) {
return FALSE; /* Ignore hit */
}
}
- if(transf) {
+ if (transf) {
/* Inverting space transform (TODO make coeherent with the initial dist readjust) */
space_transform_invert(transf, hit_tmp.co);
hit_tmp.dist = len_v3v3((float *)vert, hit_tmp.co);
@@ -293,62 +293,63 @@ static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc)
//If the user doesn't allows to project in any direction of projection axis
//then theres nothing todo.
- if((use_normal & (MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR | MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR)) == 0)
+ if ((use_normal & (MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR | MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR)) == 0)
return;
//Prepare data to retrieve the direction in which we should project each vertex
- if(calc->smd->projAxis == MOD_SHRINKWRAP_PROJECT_OVER_NORMAL)
+ if (calc->smd->projAxis == MOD_SHRINKWRAP_PROJECT_OVER_NORMAL)
{
- if(calc->vert == NULL) return;
+ if (calc->vert == NULL) return;
}
else {
//The code supports any axis that is a combination of X,Y,Z
//although currently UI only allows to set the 3 different axis
- if(calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_X_AXIS) proj_axis[0] = 1.0f;
- if(calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Y_AXIS) proj_axis[1] = 1.0f;
- if(calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Z_AXIS) proj_axis[2] = 1.0f;
+ if (calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_X_AXIS) proj_axis[0] = 1.0f;
+ if (calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Y_AXIS) proj_axis[1] = 1.0f;
+ if (calc->smd->projAxis & MOD_SHRINKWRAP_PROJECT_OVER_Z_AXIS) proj_axis[2] = 1.0f;
normalize_v3(proj_axis);
//Invalid projection direction
- if(dot_v3v3(proj_axis, proj_axis) < FLT_EPSILON)
+ if (dot_v3v3(proj_axis, proj_axis) < FLT_EPSILON)
return;
}
- if(calc->smd->auxTarget)
+ if (calc->smd->auxTarget)
{
auxMesh = object_get_derived_final(calc->smd->auxTarget);
- if(!auxMesh)
+ if (!auxMesh)
return;
space_transform_setup( &local2aux, calc->ob, calc->smd->auxTarget);
}
//After sucessufuly build the trees, start projection vertexs
- if( bvhtree_from_mesh_faces(&treeData, calc->target, 0.0, 4, 6)
+ if ( bvhtree_from_mesh_faces(&treeData, calc->target, 0.0, 4, 6)
&& (auxMesh == NULL || bvhtree_from_mesh_faces(&auxData, auxMesh, 0.0, 4, 6)))
{
#ifndef __APPLE__
#pragma omp parallel for private(i,hit) schedule(static)
#endif
- for(i = 0; i<calc->numVerts; ++i)
+ for (i = 0; i<calc->numVerts; ++i)
{
float *co = calc->vertexCos[i];
float tmp_co[3], tmp_no[3];
float weight = defvert_array_find_weight_safe(calc->dvert, i, calc->vgroup);
- if(weight == 0.0f) continue;
+ if (weight == 0.0f) continue;
- if(calc->vert)
+ if (calc->vert)
{
/* calc->vert contains verts from derivedMesh */
/* this coordinated are deformed by vertexCos only for normal projection (to get correct normals) */
/* for other cases calc->varts contains undeformed coordinates and vertexCos should be used */
- if(calc->smd->projAxis == MOD_SHRINKWRAP_PROJECT_OVER_NORMAL) {
+ if (calc->smd->projAxis == MOD_SHRINKWRAP_PROJECT_OVER_NORMAL) {
copy_v3_v3(tmp_co, calc->vert[i].co);
normal_short_to_float_v3(tmp_no, calc->vert[i].no);
- } else {
+ }
+ else {
copy_v3_v3(tmp_co, co);
copy_v3_v3(tmp_no, proj_axis);
}
@@ -363,29 +364,29 @@ static void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc)
hit.dist = 10000.0f; //TODO: we should use FLT_MAX here, but sweepsphere code isn't prepared for that
//Project over positive direction of axis
- if(use_normal & MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR)
+ if (use_normal & MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR)
{
- if(auxData.tree)
+ if (auxData.tree)
normal_projection_project_vertex(0, tmp_co, tmp_no, &local2aux, auxData.tree, &hit, auxData.raycast_callback, &auxData);
normal_projection_project_vertex(calc->smd->shrinkOpts, tmp_co, tmp_no, &calc->local2target, treeData.tree, &hit, treeData.raycast_callback, &treeData);
}
//Project over negative direction of axis
- if(use_normal & MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR && hit.index == -1)
+ if (use_normal & MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR && hit.index == -1)
{
float inv_no[3];
negate_v3_v3(inv_no, tmp_no);
- if(auxData.tree)
+ if (auxData.tree)
normal_projection_project_vertex(0, tmp_co, inv_no, &local2aux, auxData.tree, &hit, auxData.raycast_callback, &auxData);
normal_projection_project_vertex(calc->smd->shrinkOpts, tmp_co, inv_no, &calc->local2target, treeData.tree, &hit, treeData.raycast_callback, &treeData);
}
- if(hit.index != -1)
+ if (hit.index != -1)
{
madd_v3_v3v3fl(hit.co, hit.co, tmp_no, calc->keepDist);
interp_v3_v3v3(co, co, hit.co, weight);
@@ -413,7 +414,7 @@ static void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc)
//Create a bvh-tree of the given target
BENCH(bvhtree_from_mesh_faces( &treeData, calc->target, 0.0, 2, 6));
- if(treeData.tree == NULL)
+ if (treeData.tree == NULL)
{
OUT_OF_MEMORY();
return;
@@ -428,15 +429,15 @@ static void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc)
#ifndef __APPLE__
#pragma omp parallel for default(none) private(i) firstprivate(nearest) shared(calc,treeData) schedule(static)
#endif
- for(i = 0; i<calc->numVerts; ++i)
+ for (i = 0; i<calc->numVerts; ++i)
{
float *co = calc->vertexCos[i];
float tmp_co[3];
float weight = defvert_array_find_weight_safe(calc->dvert, i, calc->vgroup);
- if(weight == 0.0f) continue;
+ if (weight == 0.0f) continue;
//Convert the vertex to tree coordinates
- if(calc->vert) {
+ if (calc->vert) {
copy_v3_v3(tmp_co, calc->vert[i].co);
}
else {
@@ -449,7 +450,7 @@ static void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc)
//If we already had an hit before.. we assume this vertex is going to have a close hit to that other vertex
//so we can initiate the "nearest.dist" with the expected value to that last hit.
//This will lead in prunning of the search tree.
- if(nearest.index != -1)
+ if (nearest.index != -1)
nearest.dist = len_squared_v3v3(tmp_co, nearest.co);
else
nearest.dist = FLT_MAX;
@@ -457,9 +458,9 @@ static void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc)
BLI_bvhtree_find_nearest(treeData.tree, tmp_co, &nearest, treeData.nearest_callback, &treeData);
//Found the nearest vertex
- if(nearest.index != -1)
+ if (nearest.index != -1)
{
- if(calc->smd->shrinkOpts & MOD_SHRINKWRAP_KEEP_ABOVE_SURFACE)
+ if (calc->smd->shrinkOpts & MOD_SHRINKWRAP_KEEP_ABOVE_SURFACE)
{
//Make the vertex stay on the front side of the face
madd_v3_v3v3fl(tmp_co, nearest.co, nearest.no, calc->keepDist);
@@ -467,7 +468,7 @@ static void shrinkwrap_calc_nearest_surface_point(ShrinkwrapCalcData *calc)
else {
//Adjusting the vertex weight, so that after interpolating it keeps a certain distance from the nearest position
float dist = sasqrt( nearest.dist );
- if(dist > FLT_EPSILON)
+ if (dist > FLT_EPSILON)
interp_v3_v3v3(tmp_co, tmp_co, nearest.co, (dist - calc->keepDist)/dist); //linear interpolation
else
copy_v3_v3( tmp_co, nearest.co );
@@ -490,8 +491,8 @@ void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedM
ShrinkwrapCalcData calc = NULL_ShrinkwrapCalcData;
//remove loop dependencies on derived meshs (TODO should this be done elsewhere?)
- if(smd->target == ob) smd->target = NULL;
- if(smd->auxTarget == ob) smd->auxTarget = NULL;
+ if (smd->target == ob) smd->target = NULL;
+ if (smd->auxTarget == ob) smd->auxTarget = NULL;
//Configure Shrinkwrap calc data
@@ -502,7 +503,7 @@ void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedM
//DeformVertex
calc.vgroup = defgroup_name_index(calc.ob, calc.smd->vgroup_name);
- if(dm) {
+ if (dm) {
calc.dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
}
else if (calc.ob->type == OB_LATTICE) {
@@ -510,7 +511,7 @@ void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedM
}
- if(smd->target)
+ if (smd->target)
{
calc.target = object_get_derived_final(smd->target);
@@ -527,14 +528,14 @@ void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedM
calc.vgroup = defgroup_name_index(calc.ob, smd->vgroup_name);
- if(dm != NULL && smd->shrinkType == MOD_SHRINKWRAP_PROJECT)
+ if (dm != NULL && smd->shrinkType == MOD_SHRINKWRAP_PROJECT)
{
//Setup arrays to get vertexs positions, normals and deform weights
calc.vert = dm->getVertDataArray(dm, CD_MVERT);
calc.dvert = dm->getVertDataArray(dm, CD_MDEFORMVERT);
//Using vertexs positions/normals as if a subsurface was applied
- if(smd->subsurfLevels)
+ if (smd->subsurfLevels)
{
SubsurfModifierData ssmd= {{NULL}};
ssmd.subdivType = ME_CC_SUBSURF; //catmull clark
@@ -542,10 +543,10 @@ void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedM
ss_mesh = subsurf_make_derived_from_derived(dm, &ssmd, FALSE, NULL, 0, 0, (ob->mode & OB_MODE_EDIT));
- if(ss_mesh)
+ if (ss_mesh)
{
calc.vert = ss_mesh->getVertDataArray(ss_mesh, CD_MVERT);
- if(calc.vert)
+ if (calc.vert)
{
//TRICKY: this code assumes subsurface will have the transformed original vertices
//in their original order at the end of the vert array.
@@ -578,7 +579,7 @@ void shrinkwrapModifier_deform(ShrinkwrapModifierData *smd, Object *ob, DerivedM
}
//free memory
- if(ss_mesh)
+ if (ss_mesh)
ss_mesh->release(ss_mesh);
}