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authorAndre Susano Pinto <andresusanopinto@gmail.com>2008-08-13 23:22:35 +0400
committerAndre Susano Pinto <andresusanopinto@gmail.com>2008-08-13 23:22:35 +0400
commit43bf03580ff857cde6e64becab446c1c3f016e83 (patch)
treee0063f962b01dd49b0fe0de0a878d38c8ebebdd7 /source/blender/blenkernel/intern/shrinkwrap.c
parent6a8236a8da3a5f440c406a0c4b5cc8f902f4da3a (diff)
svn merge -r 15988:16077 https://svn.blender.org/svnroot/bf-blender/trunk/blender
To have the 50% faster nearest_surface point. Changed mesh_faces_nearest_point to return the face normal instead of collision normal
Diffstat (limited to 'source/blender/blenkernel/intern/shrinkwrap.c')
-rw-r--r--source/blender/blenkernel/intern/shrinkwrap.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/shrinkwrap.c b/source/blender/blenkernel/intern/shrinkwrap.c
index 1c4d5e323ee..d8535e10be5 100644
--- a/source/blender/blenkernel/intern/shrinkwrap.c
+++ b/source/blender/blenkernel/intern/shrinkwrap.c
@@ -405,7 +405,7 @@ void shrinkwrap_calc_normal_projection(ShrinkwrapCalcData *calc)
//Now, everything is ready to project the vertexs!
-//#pragma omp parallel for private(i,hit) schedule(static)
+#pragma omp parallel for private(i,hit) schedule(static)
for(i = 0; i<calc->numVerts; ++i)
{
float *co = calc->vertexCos[i];