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authorJacques Lucke <jacques@blender.org>2020-07-17 14:47:57 +0300
committerJacques Lucke <jacques@blender.org>2020-07-17 14:49:18 +0300
commit3ef59121a49b986700747469850e02f6420ee8aa (patch)
tree9a6dc6b823ebd355e227ce0ad0427f8d1a4c8e39 /source/blender/blenkernel/intern/simulation.cc
parent9582797d4b50a18040e96ae07aa8c7643cbcc25a (diff)
Simulation: move initial simulation code from bf_blenkernel to bf_simulation
I removed bf_blenkernel from `nodes/CMakeLists.txt` again (added it yesterday), because now this was causing me unresolved symbol errors... Without it, cmake seems to link the libraries bf_simulation, bf_blenkernel and bf_nodes in the right order. Not sure if that is just luck or if it is guaranteed. It was possible to fix the issue by using cmakes `LINK_INTERFACE_MULTIPLICITY`, but that is probably bad style.
Diffstat (limited to 'source/blender/blenkernel/intern/simulation.cc')
-rw-r--r--source/blender/blenkernel/intern/simulation.cc639
1 files changed, 2 insertions, 637 deletions
diff --git a/source/blender/blenkernel/intern/simulation.cc b/source/blender/blenkernel/intern/simulation.cc
index fdb0f0b235f..cec3547a3f3 100644
--- a/source/blender/blenkernel/intern/simulation.cc
+++ b/source/blender/blenkernel/intern/simulation.cc
@@ -61,9 +61,7 @@
#include "DEG_depsgraph.h"
#include "DEG_depsgraph_query.h"
-extern "C" {
-void WM_clipboard_text_set(const char *buf, bool selection);
-}
+#include "SIM_simulation_update.hh"
static void simulation_init_data(ID *id)
{
@@ -209,640 +207,7 @@ void *BKE_simulation_add(Main *bmain, const char *name)
return simulation;
}
-namespace blender::bke {
-
-static void ensure_attributes_exist(ParticleSimulationState *state)
-{
- if (CustomData_get_layer_named(&state->attributes, CD_PROP_FLOAT3, "Position") == nullptr) {
- CustomData_add_layer_named(
- &state->attributes, CD_PROP_FLOAT3, CD_CALLOC, nullptr, state->tot_particles, "Position");
- }
- if (CustomData_get_layer_named(&state->attributes, CD_PROP_FLOAT3, "Velocity") == nullptr) {
- CustomData_add_layer_named(
- &state->attributes, CD_PROP_FLOAT3, CD_CALLOC, nullptr, state->tot_particles, "Velocity");
- }
- if (CustomData_get_layer_named(&state->attributes, CD_PROP_INT32, "ID") == nullptr) {
- CustomData_add_layer_named(
- &state->attributes, CD_PROP_INT32, CD_CALLOC, nullptr, state->tot_particles, "ID");
- }
-}
-
-static void copy_states_to_cow(Simulation *simulation_orig, Simulation *simulation_cow)
-{
- BKE_simulation_state_remove_all(simulation_cow);
- simulation_cow->current_frame = simulation_orig->current_frame;
-
- LISTBASE_FOREACH (SimulationState *, state_orig, &simulation_orig->states) {
- switch ((eSimulationStateType)state_orig->type) {
- case SIM_STATE_TYPE_PARTICLES: {
- ParticleSimulationState *particle_state_orig = (ParticleSimulationState *)state_orig;
- ParticleSimulationState *particle_state_cow = (ParticleSimulationState *)
- BKE_simulation_state_add(simulation_cow, SIM_STATE_TYPE_PARTICLES, state_orig->name);
- particle_state_cow->tot_particles = particle_state_orig->tot_particles;
- CustomData_copy(&particle_state_orig->attributes,
- &particle_state_cow->attributes,
- CD_MASK_ALL,
- CD_DUPLICATE,
- particle_state_orig->tot_particles);
- break;
- }
- }
- }
-}
-
-static Map<const fn::MFOutputSocket *, std::string> deduplicate_attribute_nodes(
- fn::MFNetwork &network,
- nodes::MFNetworkTreeMap &network_map,
- const nodes::DerivedNodeTree &tree)
-{
- Span<const nodes::DNode *> attribute_dnodes = tree.nodes_by_type(
- "SimulationNodeParticleAttribute");
- uint amount = attribute_dnodes.size();
- if (amount == 0) {
- return {};
- }
-
- Vector<fn::MFInputSocket *> name_sockets;
- for (const nodes::DNode *dnode : attribute_dnodes) {
- fn::MFInputSocket &name_socket = network_map.lookup_dummy(dnode->input(0));
- name_sockets.append(&name_socket);
- }
-
- fn::MFNetworkEvaluator network_fn{{}, name_sockets.as_span()};
-
- fn::MFParamsBuilder params{network_fn, 1};
-
- Array<std::string> attribute_names{amount, NoInitialization()};
- for (uint i : IndexRange(amount)) {
- params.add_uninitialized_single_output(
- fn::GMutableSpan(fn::CPPType_string, attribute_names.data() + i, 1));
- }
-
- fn::MFContextBuilder context;
- /* Todo: Check that the names don't depend on dummy nodes. */
- network_fn.call({0}, params, context);
-
- Map<std::pair<std::string, fn::MFDataType>, Vector<fn::MFNode *>>
- attribute_nodes_by_name_and_type;
- for (uint i : IndexRange(amount)) {
- attribute_nodes_by_name_and_type
- .lookup_or_add_default({attribute_names[i], name_sockets[i]->node().output(0).data_type()})
- .append(&name_sockets[i]->node());
- }
-
- Map<const fn::MFOutputSocket *, std::string> attribute_inputs;
- for (auto item : attribute_nodes_by_name_and_type.items()) {
- StringRef attribute_name = item.key.first;
- fn::MFDataType data_type = item.key.second;
- Span<fn::MFNode *> nodes = item.value;
-
- fn::MFOutputSocket &new_attribute_socket = network.add_input(
- "Attribute '" + attribute_name + "'", data_type);
- for (fn::MFNode *node : nodes) {
- network.relink(node->output(0), new_attribute_socket);
- }
- network.remove(nodes);
-
- attribute_inputs.add_new(&new_attribute_socket, attribute_name);
- }
-
- return attribute_inputs;
-}
-
-class CustomDataAttributesRef {
- private:
- Vector<void *> buffers_;
- uint size_;
- std::unique_ptr<fn::AttributesInfo> info_;
-
- public:
- CustomDataAttributesRef(CustomData &custom_data, uint size)
- {
- fn::AttributesInfoBuilder builder;
- for (const CustomDataLayer &layer : Span(custom_data.layers, custom_data.totlayer)) {
- buffers_.append(layer.data);
- switch (layer.type) {
- case CD_PROP_INT32: {
- builder.add<int32_t>(layer.name, 0);
- break;
- }
- case CD_PROP_FLOAT3: {
- builder.add<float3>(layer.name, {0, 0, 0});
- break;
- }
- }
- }
- info_ = std::make_unique<fn::AttributesInfo>(builder);
- size_ = size;
- }
-
- operator fn::MutableAttributesRef()
- {
- return fn::MutableAttributesRef(*info_, buffers_, size_);
- }
-
- operator fn::AttributesRef() const
- {
- return fn::AttributesRef(*info_, buffers_, size_);
- }
-};
-
-static std::string dnode_to_path(const nodes::DNode &dnode)
-{
- std::string path;
- for (const nodes::DParentNode *parent = dnode.parent(); parent; parent = parent->parent()) {
- path = parent->node_ref().name() + "/" + path;
- }
- path = path + dnode.name();
- return path;
-}
-
-static void remove_unused_states(Simulation *simulation, const VectorSet<std::string> &state_names)
-{
- LISTBASE_FOREACH_MUTABLE (SimulationState *, state, &simulation->states) {
- if (!state_names.contains(state->name)) {
- BKE_simulation_state_remove(simulation, state);
- }
- }
-}
-
-static void reset_states(Simulation *simulation)
-{
- LISTBASE_FOREACH (SimulationState *, state, &simulation->states) {
- switch ((eSimulationStateType)state->type) {
- case SIM_STATE_TYPE_PARTICLES: {
- ParticleSimulationState *particle_state = (ParticleSimulationState *)state;
- CustomData_free(&particle_state->attributes, particle_state->tot_particles);
- particle_state->tot_particles = 0;
- break;
- }
- }
- }
-}
-
-static SimulationState *try_find_state_by_name(Simulation *simulation, StringRef name)
-{
- LISTBASE_FOREACH (SimulationState *, state, &simulation->states) {
- if (state->name == name) {
- return state;
- }
- }
- return nullptr;
-}
-
-static void add_missing_particle_states(Simulation *simulation, Span<std::string> state_names)
-{
- for (StringRefNull name : state_names) {
- SimulationState *state = try_find_state_by_name(simulation, name);
- if (state != nullptr) {
- BLI_assert(state->type == SIM_STATE_TYPE_PARTICLES);
- continue;
- }
-
- BKE_simulation_state_add(simulation, SIM_STATE_TYPE_PARTICLES, name.c_str());
- }
-}
-
-static void reinitialize_empty_simulation_states(Simulation *simulation,
- const nodes::DerivedNodeTree &tree)
-{
- VectorSet<std::string> state_names;
- for (const nodes::DNode *dnode : tree.nodes_by_type("SimulationNodeParticleSimulation")) {
- state_names.add(dnode_to_path(*dnode));
- }
-
- remove_unused_states(simulation, state_names);
- reset_states(simulation);
- add_missing_particle_states(simulation, state_names);
-}
-
-static void update_simulation_state_list(Simulation *simulation,
- const nodes::DerivedNodeTree &tree)
-{
- VectorSet<std::string> state_names;
- for (const nodes::DNode *dnode : tree.nodes_by_type("SimulationNodeParticleSimulation")) {
- state_names.add(dnode_to_path(*dnode));
- }
-
- remove_unused_states(simulation, state_names);
- add_missing_particle_states(simulation, state_names);
-}
-
-class ParticleFunctionInput {
- public:
- virtual ~ParticleFunctionInput() = default;
- virtual void add_input(fn::AttributesRef attributes,
- fn::MFParamsBuilder &params,
- ResourceCollector &resources) const = 0;
-};
-
-class ParticleFunction {
- private:
- const fn::MultiFunction *global_fn_;
- const fn::MultiFunction *per_particle_fn_;
- Array<const ParticleFunctionInput *> global_inputs_;
- Array<const ParticleFunctionInput *> per_particle_inputs_;
- Array<bool> output_is_global_;
- Vector<uint> global_output_indices_;
- Vector<uint> per_particle_output_indices_;
- Vector<fn::MFDataType> output_types_;
- Vector<StringRefNull> output_names_;
-
- friend class ParticleFunctionEvaluator;
-
- public:
- ParticleFunction(const fn::MultiFunction *global_fn,
- const fn::MultiFunction *per_particle_fn,
- Span<const ParticleFunctionInput *> global_inputs,
- Span<const ParticleFunctionInput *> per_particle_inputs,
- Span<bool> output_is_global)
- : global_fn_(global_fn),
- per_particle_fn_(per_particle_fn),
- global_inputs_(global_inputs),
- per_particle_inputs_(per_particle_inputs),
- output_is_global_(output_is_global)
- {
- for (uint i : output_is_global_.index_range()) {
- if (output_is_global_[i]) {
- uint param_index = global_inputs_.size() + global_output_indices_.size();
- fn::MFParamType param_type = global_fn_->param_type(param_index);
- BLI_assert(param_type.is_output());
- output_types_.append(param_type.data_type());
- output_names_.append(global_fn_->param_name(param_index));
- global_output_indices_.append(i);
- }
- else {
- uint param_index = per_particle_inputs_.size() + per_particle_output_indices_.size();
- fn::MFParamType param_type = per_particle_fn_->param_type(param_index);
- BLI_assert(param_type.is_output());
- output_types_.append(param_type.data_type());
- output_names_.append(per_particle_fn_->param_name(param_index));
- per_particle_output_indices_.append(i);
- }
- }
- }
-};
-
-class ParticleFunctionEvaluator {
- private:
- ResourceCollector resources_;
- const ParticleFunction &particle_fn_;
- IndexMask mask_;
- fn::MFContextBuilder global_context_;
- fn::MFContextBuilder per_particle_context_;
- fn::AttributesRef particle_attributes_;
- Vector<void *> outputs_;
- bool is_computed_ = false;
-
- public:
- ParticleFunctionEvaluator(const ParticleFunction &particle_fn,
- IndexMask mask,
- fn::AttributesRef particle_attributes)
- : particle_fn_(particle_fn),
- mask_(mask),
- particle_attributes_(particle_attributes),
- outputs_(particle_fn_.output_types_.size(), nullptr)
- {
- }
-
- ~ParticleFunctionEvaluator()
- {
- for (uint output_index : outputs_.index_range()) {
- void *buffer = outputs_[output_index];
- fn::MFDataType data_type = particle_fn_.output_types_[output_index];
- BLI_assert(data_type.is_single()); /* For now. */
- const fn::CPPType &type = data_type.single_type();
-
- if (particle_fn_.output_is_global_[output_index]) {
- type.destruct(buffer);
- }
- else {
- type.destruct_indices(outputs_[0], mask_);
- }
- }
- }
-
- void compute()
- {
- BLI_assert(!is_computed_);
- this->compute_globals();
- this->compute_per_particle();
- is_computed_ = true;
- }
-
- template<typename T> fn::VSpan<T> get(uint output_index, StringRef expected_name) const
- {
- return this->get(output_index, expected_name).typed<T>();
- }
-
- fn::GVSpan get(uint output_index, StringRef expected_name) const
- {
-#ifdef DEBUG
- StringRef real_name = particle_fn_.output_names_[output_index];
- BLI_assert(expected_name == real_name);
- BLI_assert(is_computed_);
-#endif
- UNUSED_VARS_NDEBUG(expected_name);
- const void *buffer = outputs_[output_index];
- const fn::CPPType &type = particle_fn_.output_types_[output_index].single_type();
- if (particle_fn_.output_is_global_[output_index]) {
- return fn::GVSpan::FromSingleWithMaxSize(type, buffer);
- }
- else {
- return fn::GVSpan(fn::GSpan(type, buffer, mask_.min_array_size()));
- }
- }
-
- private:
- void compute_globals()
- {
- if (particle_fn_.global_fn_ == nullptr) {
- return;
- }
-
- fn::MFParamsBuilder params(*particle_fn_.global_fn_, mask_.min_array_size());
-
- /* Add input parameters. */
- for (const ParticleFunctionInput *input : particle_fn_.global_inputs_) {
- input->add_input(particle_attributes_, params, resources_);
- }
-
- /* Add output parameters. */
- for (uint output_index : particle_fn_.global_output_indices_) {
- fn::MFDataType data_type = particle_fn_.output_types_[output_index];
- BLI_assert(data_type.is_single()); /* For now. */
-
- const fn::CPPType &type = data_type.single_type();
- void *buffer = resources_.linear_allocator().allocate(type.size(), type.alignment());
- params.add_uninitialized_single_output(fn::GMutableSpan(type, buffer, 1));
- outputs_[output_index] = buffer;
- }
-
- particle_fn_.global_fn_->call({0}, params, global_context_);
- }
-
- void compute_per_particle()
- {
- if (particle_fn_.per_particle_fn_ == nullptr) {
- return;
- }
-
- fn::MFParamsBuilder params(*particle_fn_.per_particle_fn_, mask_.min_array_size());
-
- /* Add input parameters. */
- for (const ParticleFunctionInput *input : particle_fn_.per_particle_inputs_) {
- input->add_input(particle_attributes_, params, resources_);
- }
-
- /* Add output parameters. */
- for (uint output_index : particle_fn_.per_particle_output_indices_) {
- fn::MFDataType data_type = particle_fn_.output_types_[output_index];
- BLI_assert(data_type.is_single()); /* For now. */
-
- const fn::CPPType &type = data_type.single_type();
- void *buffer = resources_.linear_allocator().allocate(type.size() * mask_.min_array_size(),
- type.alignment());
- params.add_uninitialized_single_output(
- fn::GMutableSpan(type, buffer, mask_.min_array_size()));
- outputs_[output_index] = buffer;
- }
-
- particle_fn_.per_particle_fn_->call(mask_, params, global_context_);
- }
-};
-
-class ParticleAttributeInput : public ParticleFunctionInput {
- private:
- std::string attribute_name_;
- const fn::CPPType &attribute_type_;
-
- public:
- ParticleAttributeInput(std::string attribute_name, const fn::CPPType &attribute_type)
- : attribute_name_(std::move(attribute_name)), attribute_type_(attribute_type)
- {
- }
-
- void add_input(fn::AttributesRef attributes,
- fn::MFParamsBuilder &params,
- ResourceCollector &UNUSED(resources)) const override
- {
- std::optional<fn::GSpan> span = attributes.try_get(attribute_name_, attribute_type_);
- if (span.has_value()) {
- params.add_readonly_single_input(*span);
- }
- else {
- params.add_readonly_single_input(fn::GVSpan::FromDefault(attribute_type_));
- }
- }
-};
-
-static const ParticleFunction *create_particle_function_for_inputs(
- Span<const fn::MFInputSocket *> sockets_to_compute,
- ResourceCollector &resources,
- const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
-{
- BLI_assert(sockets_to_compute.size() >= 1);
- const fn::MFNetwork &network = sockets_to_compute[0]->node().network();
-
- VectorSet<const fn::MFOutputSocket *> dummy_deps;
- VectorSet<const fn::MFInputSocket *> unlinked_input_deps;
- network.find_dependencies(sockets_to_compute, dummy_deps, unlinked_input_deps);
- BLI_assert(unlinked_input_deps.size() == 0);
-
- Vector<const ParticleFunctionInput *> per_particle_inputs;
- for (const fn::MFOutputSocket *socket : dummy_deps) {
- const std::string *attribute_name = attribute_inputs.lookup_ptr(socket);
- if (attribute_name == nullptr) {
- return nullptr;
- }
- per_particle_inputs.append(&resources.construct<ParticleAttributeInput>(
- AT, *attribute_name, socket->data_type().single_type()));
- }
-
- const fn::MultiFunction &per_particle_fn = resources.construct<fn::MFNetworkEvaluator>(
- AT, dummy_deps.as_span(), sockets_to_compute);
-
- Array<bool> output_is_global(sockets_to_compute.size(), false);
-
- const ParticleFunction &particle_fn = resources.construct<ParticleFunction>(
- AT,
- nullptr,
- &per_particle_fn,
- Span<const ParticleFunctionInput *>(),
- per_particle_inputs.as_span(),
- output_is_global.as_span());
-
- return &particle_fn;
-}
-
-class ParticleForce {
- public:
- virtual ~ParticleForce() = default;
- virtual void add_force(fn::AttributesRef attributes,
- MutableSpan<float3> r_combined_force) const = 0;
-};
-
-class ParticleFunctionForce : public ParticleForce {
- private:
- const ParticleFunction &particle_fn_;
-
- public:
- ParticleFunctionForce(const ParticleFunction &particle_fn) : particle_fn_(particle_fn)
- {
- }
-
- void add_force(fn::AttributesRef attributes, MutableSpan<float3> r_combined_force) const override
- {
- IndexMask mask = IndexRange(attributes.size());
- ParticleFunctionEvaluator evaluator{particle_fn_, mask, attributes};
- evaluator.compute();
- fn::VSpan<float3> forces = evaluator.get<float3>(0, "Force");
- for (uint i : mask) {
- r_combined_force[i] += forces[i];
- }
- }
-};
-
-static Vector<const ParticleForce *> create_forces_for_particle_simulation(
- const nodes::DNode &simulation_node,
- nodes::MFNetworkTreeMap &network_map,
- ResourceCollector &resources,
- const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
-{
- Vector<const ParticleForce *> forces;
- for (const nodes::DOutputSocket *origin_socket :
- simulation_node.input(2, "Forces").linked_sockets()) {
- const nodes::DNode &origin_node = origin_socket->node();
- if (origin_node.idname() != "SimulationNodeForce") {
- continue;
- }
-
- const fn::MFInputSocket &force_socket = network_map.lookup_dummy(
- origin_node.input(0, "Force"));
-
- const ParticleFunction *particle_fn = create_particle_function_for_inputs(
- {&force_socket}, resources, attribute_inputs);
-
- if (particle_fn == nullptr) {
- continue;
- }
-
- const ParticleForce &force = resources.construct<ParticleFunctionForce>(AT, *particle_fn);
- forces.append(&force);
- }
- return forces;
-}
-
-static Map<std::string, Vector<const ParticleForce *>> collect_forces(
- nodes::MFNetworkTreeMap &network_map,
- ResourceCollector &resources,
- const Map<const fn::MFOutputSocket *, std::string> &attribute_inputs)
-{
- Map<std::string, Vector<const ParticleForce *>> forces_by_simulation;
- for (const nodes::DNode *dnode :
- network_map.tree().nodes_by_type("SimulationNodeParticleSimulation")) {
- std::string name = dnode_to_path(*dnode);
- Vector<const ParticleForce *> forces = create_forces_for_particle_simulation(
- *dnode, network_map, resources, attribute_inputs);
- forces_by_simulation.add_new(std::move(name), std::move(forces));
- }
- return forces_by_simulation;
-}
-
-static void simulation_data_update(Depsgraph *depsgraph, Scene *scene, Simulation *simulation_cow)
-{
- int current_frame = scene->r.cfra;
- if (simulation_cow->current_frame == current_frame) {
- return;
- }
-
- /* Below we modify the original state/cache. Only the active depsgraph is allowed to do that. */
- if (!DEG_is_active(depsgraph)) {
- return;
- }
-
- Simulation *simulation_orig = (Simulation *)DEG_get_original_id(&simulation_cow->id);
-
- nodes::NodeTreeRefMap tree_refs;
- /* TODO: Use simulation_cow, but need to add depsgraph relations before that. */
- const nodes::DerivedNodeTree tree{simulation_orig->nodetree, tree_refs};
- fn::MFNetwork network;
- ResourceCollector resources;
- nodes::MFNetworkTreeMap network_map = insert_node_tree_into_mf_network(network, tree, resources);
- Map<const fn::MFOutputSocket *, std::string> attribute_inputs = deduplicate_attribute_nodes(
- network, network_map, tree);
- fn::mf_network_optimization::constant_folding(network, resources);
- fn::mf_network_optimization::common_subnetwork_elimination(network);
- fn::mf_network_optimization::dead_node_removal(network);
- // WM_clipboard_text_set(network.to_dot().c_str(), false);
-
- Map<std::string, Vector<const ParticleForce *>> forces_by_simulation = collect_forces(
- network_map, resources, attribute_inputs);
-
- if (current_frame == 1) {
- reinitialize_empty_simulation_states(simulation_orig, tree);
-
- RNG *rng = BLI_rng_new(0);
-
- simulation_orig->current_frame = 1;
- LISTBASE_FOREACH (ParticleSimulationState *, state, &simulation_orig->states) {
- state->tot_particles = 1000;
- CustomData_realloc(&state->attributes, state->tot_particles);
- ensure_attributes_exist(state);
-
- CustomDataAttributesRef custom_data_attributes{state->attributes,
- (uint)state->tot_particles};
-
- fn::MutableAttributesRef attributes = custom_data_attributes;
- MutableSpan<float3> positions = attributes.get<float3>("Position");
- MutableSpan<float3> velocities = attributes.get<float3>("Velocity");
- MutableSpan<int32_t> ids = attributes.get<int32_t>("ID");
-
- for (uint i : positions.index_range()) {
- positions[i] = {i / 100.0f, 0, 0};
- velocities[i] = {0, BLI_rng_get_float(rng) - 0.5f, BLI_rng_get_float(rng) - 0.5f};
- ids[i] = i;
- }
- }
-
- BLI_rng_free(rng);
-
- copy_states_to_cow(simulation_orig, simulation_cow);
- }
- else if (current_frame == simulation_orig->current_frame + 1) {
- update_simulation_state_list(simulation_orig, tree);
- float time_step = 1.0f / 24.0f;
- simulation_orig->current_frame = current_frame;
-
- LISTBASE_FOREACH (ParticleSimulationState *, state, &simulation_orig->states) {
- ensure_attributes_exist(state);
-
- CustomDataAttributesRef custom_data_attributes{state->attributes,
- (uint)state->tot_particles};
-
- fn::MutableAttributesRef attributes = custom_data_attributes;
- MutableSpan<float3> positions = attributes.get<float3>("Position");
- MutableSpan<float3> velocities = attributes.get<float3>("Velocity");
-
- Array<float3> force_vectors{(uint)state->tot_particles, {0, 0, 0}};
- Span<const ParticleForce *> forces = forces_by_simulation.lookup_as(state->head.name);
- for (const ParticleForce *force : forces) {
- force->add_force(attributes, force_vectors);
- }
-
- for (uint i : positions.index_range()) {
- velocities[i] += force_vectors[i] * time_step;
- positions[i] += velocities[i] * time_step;
- }
- }
-
- copy_states_to_cow(simulation_orig, simulation_cow);
- }
-}
-
-} // namespace blender::bke
-
void BKE_simulation_data_update(Depsgraph *depsgraph, Scene *scene, Simulation *simulation)
{
- blender::bke::simulation_data_update(depsgraph, scene, simulation);
+ blender::sim::update_simulation_in_depsgraph(depsgraph, scene, simulation);
}