diff options
author | Jacques Lucke <jacques@blender.org> | 2020-07-23 13:09:28 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-07-23 13:09:36 +0300 |
commit | 634585aa6875f9e6e8a2e43e283f9d530764a094 (patch) | |
tree | 837a72316887305f8e0b14c69bb1469dea4b1c7c /source/blender/blenkernel/intern/simulation.cc | |
parent | 65968911217380a7a594f8684150b5fa01866d6a (diff) |
Simulation: add depsgraph relations for ids referenced by node tree
I'll really have to refactor `ntreeUpdateTree` soon to avoid scanning
all node trees multiple times.
Diffstat (limited to 'source/blender/blenkernel/intern/simulation.cc')
-rw-r--r-- | source/blender/blenkernel/intern/simulation.cc | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/simulation.cc b/source/blender/blenkernel/intern/simulation.cc index ac9c13e157c..b1c7f50a2af 100644 --- a/source/blender/blenkernel/intern/simulation.cc +++ b/source/blender/blenkernel/intern/simulation.cc @@ -285,6 +285,14 @@ void BKE_simulation_data_update(Depsgraph *depsgraph, Scene *scene, Simulation * blender::sim::update_simulation_in_depsgraph(depsgraph, scene, simulation); } +void BKE_simulation_update_dependencies(Simulation *simulation, Main *bmain) +{ + bool dependencies_changed = blender::sim::update_simulation_dependencies(simulation); + if (dependencies_changed) { + DEG_relations_tag_update(bmain); + } +} + using StateTypeMap = blender::Map<std::string, std::unique_ptr<SimulationStateType>>; template<typename T> |