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authorJacques Lucke <jacques@blender.org>2020-07-16 17:09:09 +0300
committerJacques Lucke <jacques@blender.org>2020-07-16 17:09:19 +0300
commitf64710a518238fd4bf5e1842481bc1194249d6e7 (patch)
treeb8d93a8ce1547cc1e32049c12412fc49c2a08a4f /source/blender/blenkernel/intern/simulation.cc
parent4249d6f58e08bec0c7dbaddc41548dfb0bd7d7be (diff)
Particles: change initial velocity of particles
This is only temporary, but makes testing the system a bit easier.
Diffstat (limited to 'source/blender/blenkernel/intern/simulation.cc')
-rw-r--r--source/blender/blenkernel/intern/simulation.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/intern/simulation.cc b/source/blender/blenkernel/intern/simulation.cc
index e735c30ffae..7ba6e07fb64 100644
--- a/source/blender/blenkernel/intern/simulation.cc
+++ b/source/blender/blenkernel/intern/simulation.cc
@@ -732,12 +732,12 @@ static void simulation_data_update(Depsgraph *depsgraph, Scene *scene, Simulatio
fn::MFNetwork network;
ResourceCollector resources;
MFNetworkTreeMap network_map = insert_node_tree_into_mf_network(network, tree, resources);
- // WM_clipboard_text_set(tree.to_dot().c_str(), false);
Map<const fn::MFOutputSocket *, std::string> attribute_inputs = deduplicate_attribute_nodes(
network, network_map, tree);
fn::mf_network_optimization::constant_folding(network, resources);
fn::mf_network_optimization::common_subnetwork_elimination(network);
fn::mf_network_optimization::dead_node_removal(network);
+ // WM_clipboard_text_set(network.to_dot().c_str(), false);
Map<std::string, Vector<const ParticleForce *>> forces_by_simulation = collect_forces(
network_map, resources, attribute_inputs);
@@ -763,7 +763,7 @@ static void simulation_data_update(Depsgraph *depsgraph, Scene *scene, Simulatio
for (uint i : positions.index_range()) {
positions[i] = {i / 100.0f, 0, 0};
- velocities[i] = {0, BLI_rng_get_float(rng), BLI_rng_get_float(rng) * 2 + 1};
+ velocities[i] = {0, BLI_rng_get_float(rng) - 0.5f, BLI_rng_get_float(rng) - 0.5f};
ids[i] = i;
}
}