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authorJanne Karhu <jhkarh@gmail.com>2010-12-15 20:05:34 +0300
committerJanne Karhu <jhkarh@gmail.com>2010-12-15 20:05:34 +0300
commit6b2b56c35eaf1ea8d2b0d0edd2412288f0e67e19 (patch)
tree6149ab8b1d83bf4856c535eca1c823ae637b6791 /source/blender/blenkernel/intern/smoke.c
parent2c55dd96adee33962b2a618e7678ed61c07d1446 (diff)
Fix for [#25218] No smoke is emitted when particle system starts and ends on same frame
* Depsgraph wasn't updated properly for smoke flow collision object dependencies. * Smoke also wasn't properly using the actual emission frame of the flow particles. * There was a lot of bloated logic in some parts of particle code so this fix turned into a small scale cleanup operation. ** As a result particle updating and cache usage should be a bit more stable too.
Diffstat (limited to 'source/blender/blenkernel/intern/smoke.c')
-rw-r--r--source/blender/blenkernel/intern/smoke.c39
1 files changed, 25 insertions, 14 deletions
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index 1833cc4eeac..08871cfeec7 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -973,9 +973,9 @@ static void smoke_calc_domain(Scene *scene, Object *ob, SmokeModifierData *smd)
if(sfs && sfs->psys && sfs->psys->part && sfs->psys->part->type==PART_EMITTER) // is particle system selected
{
+ ParticleSimulationData sim;
ParticleSystem *psys = sfs->psys;
ParticleSettings *part=psys->part;
- ParticleData *pa = NULL;
int p = 0;
float *density = smoke_get_density(sds->fluid);
float *bigdensity = smoke_turbulence_get_density(sds->wt);
@@ -995,6 +995,10 @@ static void smoke_calc_domain(Scene *scene, Object *ob, SmokeModifierData *smd)
*/
float *temp_emission_map = NULL;
+ sim.scene = scene;
+ sim.ob = otherobj;
+ sim.psys = psys;
+
// initialize temp emission map
if(!(sfs->type & MOD_SMOKE_FLOW_TYPE_OUTFLOW))
{
@@ -1007,19 +1011,26 @@ static void smoke_calc_domain(Scene *scene, Object *ob, SmokeModifierData *smd)
}
// mostly copied from particle code
- for(p=0, pa=psys->particles; p<psys->totpart; p++, pa++)
- {
- int cell[3];
- size_t i = 0;
- size_t index = 0;
- int badcell = 0;
- if(pa->alive == PARS_UNBORN && (part->flag & PART_UNBORN)==0) continue;
- else if(pa->alive == PARS_DEAD && (part->flag & PART_DIED)==0) continue;
- else if(pa->flag & (PARS_UNEXIST+PARS_NO_DISP)) continue;
+ for(p=0; p<psys->totpart; p++)
+ {
+ int cell[3];
+ size_t i = 0;
+ size_t index = 0;
+ int badcell = 0;
+ ParticleKey state;
+
+ if(psys->particles[p].flag & (PARS_NO_DISP|PARS_UNEXIST))
+ continue;
+
+ state.time = smd->time;
+
+ if(psys_get_particle_state(&sim, p, &state, 0) == 0)
+ continue;
+
// VECCOPY(pos, pa->state.co);
// mul_m4_v3(ob->imat, pos);
// 1. get corresponding cell
- get_cell(smd->domain->p0, smd->domain->res, smd->domain->dx, pa->state.co, cell, 0);
+ get_cell(smd->domain->p0, smd->domain->res, smd->domain->dx, state.co, cell, 0);
// check if cell is valid (in the domain boundary)
for(i = 0; i < 3; i++)
{
@@ -1045,9 +1056,9 @@ static void smoke_calc_domain(Scene *scene, Object *ob, SmokeModifierData *smd)
// Uses particle velocity as initial velocity for smoke
if(sfs->flags & MOD_SMOKE_FLOW_INITVELOCITY && (psys->part->phystype != PART_PHYS_NO))
{
- velocity_x[index] = pa->state.vel[0]*sfs->vel_multi;
- velocity_y[index] = pa->state.vel[1]*sfs->vel_multi;
- velocity_z[index] = pa->state.vel[2]*sfs->vel_multi;
+ velocity_x[index] = state.vel[0]*sfs->vel_multi;
+ velocity_y[index] = state.vel[1]*sfs->vel_multi;
+ velocity_z[index] = state.vel[2]*sfs->vel_multi;
}
}
else if(sfs->type & MOD_SMOKE_FLOW_TYPE_OUTFLOW) // outflow