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authorCampbell Barton <ideasman42@gmail.com>2012-11-09 20:15:00 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-11-09 20:15:00 +0400
commitd25b13d13f22581b7ed107f0774d1bd8c510add4 (patch)
treee9ceca49f84a8f1091e7b8491e27243411d65ab7 /source/blender/blenkernel/intern/smoke.c
parentb67a297d33dc97708940b17ca50401d9277f8bd5 (diff)
code cleanup: double promotion warnings, also allow cmake to build SDL without audaspace.
Diffstat (limited to 'source/blender/blenkernel/intern/smoke.c')
-rw-r--r--source/blender/blenkernel/intern/smoke.c28
1 files changed, 14 insertions, 14 deletions
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index f9925a41177..d96bece2b11 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -262,21 +262,21 @@ static void smoke_set_domain_from_derivedmesh(SmokeDomainSettings *sds, Object *
scale = res / size[0];
sds->scale = size[0] / ob->size[0];
sds->base_res[0] = res;
- sds->base_res[1] = (int)(size[1] * scale + 0.5);
- sds->base_res[2] = (int)(size[2] * scale + 0.5);
+ sds->base_res[1] = (int)(size[1] * scale + 0.5f);
+ sds->base_res[2] = (int)(size[2] * scale + 0.5f);
}
else if (size[1] > MAX2(size[0], size[2])) {
scale = res / size[1];
sds->scale = size[1] / ob->size[1];
- sds->base_res[0] = (int)(size[0] * scale + 0.5);
+ sds->base_res[0] = (int)(size[0] * scale + 0.5f);
sds->base_res[1] = res;
- sds->base_res[2] = (int)(size[2] * scale + 0.5);
+ sds->base_res[2] = (int)(size[2] * scale + 0.5f);
}
else {
scale = res / size[2];
sds->scale = size[2] / ob->size[2];
- sds->base_res[0] = (int)(size[0] * scale + 0.5);
- sds->base_res[1] = (int)(size[1] * scale + 0.5);
+ sds->base_res[0] = (int)(size[0] * scale + 0.5f);
+ sds->base_res[1] = (int)(size[1] * scale + 0.5f);
sds->base_res[2] = res;
}
@@ -1581,7 +1581,7 @@ BLI_INLINE void apply_inflow_fields(SmokeFlowSettings *sfs, float emission_value
if (fuel && fuel[index]) {
/* instead of using 1.0 for all new fuel add slight falloff
* to reduce flow blockiness */
- float value = 1.0f - pow(1.0f - emission_value, 2.0f);
+ float value = 1.0f - powf(1.0f - emission_value, 2.0f);
if (value > react[index]) {
float f = fuel_flow / fuel[index];
@@ -1944,9 +1944,9 @@ static void update_effectors(Scene *scene, Object *ob, SmokeDomainSettings *sds,
mul_v3_fl(retvel, mag);
// TODO dg - do in force!
- force_x[index] = MIN2(MAX2(-1.0, retvel[0] * 0.2), 1.0);
- force_y[index] = MIN2(MAX2(-1.0, retvel[1] * 0.2), 1.0);
- force_z[index] = MIN2(MAX2(-1.0, retvel[2] * 0.2), 1.0);
+ force_x[index] = min_ff(max_ff(-1.0f, retvel[0] * 0.2f), 1.0f);
+ force_y[index] = min_ff(max_ff(-1.0f, retvel[1] * 0.2f), 1.0f);
+ force_z[index] = min_ff(max_ff(-1.0f, retvel[2] * 0.2f), 1.0f);
}
}
}
@@ -1999,7 +1999,7 @@ static void step(Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *
/* adapt timestep for different framerates, dt = 0.1 is at 25fps */
dt = DT_DEFAULT * (25.0f / fps);
// maximum timestep/"CFL" constraint: dt < 5.0 *dx / maxVel
- maxVel = (sds->dx * 5.0);
+ maxVel = (sds->dx * 5.0f);
#if 0
for (i = 0; i < size; i++) {
@@ -2009,7 +2009,7 @@ static void step(Scene *scene, Object *ob, SmokeModifierData *smd, DerivedMesh *
}
#endif
- maxVelMag = sqrt(maxVelMag) * dt * sds->time_scale;
+ maxVelMag = sqrtf(maxVelMag) * dt * sds->time_scale;
totalSubsteps = (int)((maxVelMag / maxVel) + 1.0f); /* always round up */
totalSubsteps = (totalSubsteps < 1) ? 1 : totalSubsteps;
totalSubsteps = (totalSubsteps > maxSubSteps) ? maxSubSteps : totalSubsteps;
@@ -2286,7 +2286,7 @@ static float calc_voxel_transp(float *result, float *input, int res[3], int *pix
const size_t index = smoke_get_index(pixel[0], res[0], pixel[1], res[1], pixel[2]);
// T_ray *= T_vox
- *tRay *= exp(input[index] * correct);
+ *tRay *= expf(input[index] * correct);
if (result[index] < 0.0f)
{
@@ -2386,7 +2386,7 @@ static void smoke_calc_transparency(SmokeDomainSettings *sds, Scene *scene)
float light[3];
int a, z, slabsize = sds->res[0] * sds->res[1], size = sds->res[0] * sds->res[1] * sds->res[2];
float *density = smoke_get_density(sds->fluid);
- float correct = -7.0 * sds->dx;
+ float correct = -7.0f * sds->dx;
if (!get_lamp(scene, light)) return;