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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-16 03:12:40 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-16 03:12:40 +0400
commitafb4b65167165613f177a531bd3d4dcb3649c1c6 (patch)
tree32e1446b5fc3ce8ec00fa0e8b9e0fcb2eedda127 /source/blender/blenkernel/intern/smoke.c
parent638b084f824bc345468bc8e02422b5da65a641a7 (diff)
Random number generator: replace a bunch of usage of the global random number
generator with a local one. It's not thread safe and will not give repeatable results, so in most cases it should not be used. Also fixes #34992 where the noise texture of a displacement modifier was not properly random in opengl animation render, because the seed got reset to a fixed value by an unrelated function while for final render it changed each frame.
Diffstat (limited to 'source/blender/blenkernel/intern/smoke.c')
-rw-r--r--source/blender/blenkernel/intern/smoke.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index 6b8f0348e16..ba6e8fe0a3a 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -969,6 +969,7 @@ static void emit_from_particles(Object *flow_ob, SmokeDomainSettings *sds, Smoke
sim.scene = scene;
sim.ob = flow_ob;
sim.psys = psys;
+ sim.rng = BLI_rng_new(sim.rng);
if (psys->part->type == PART_HAIR)
{
@@ -1055,6 +1056,8 @@ static void emit_from_particles(Object *flow_ob, SmokeDomainSettings *sds, Smoke
MEM_freeN(particle_pos);
if (particle_vel)
MEM_freeN(particle_vel);
+
+ BLI_rng_free(sim.rng);
}
}