diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-04-21 16:27:48 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-04-21 16:27:48 +0400 |
commit | fba7ebcbea35d3b14f535f7f7a50c61074ae7092 (patch) | |
tree | 91045bfb888e38b02b109b6174c8b93102b649d2 /source/blender/blenkernel/intern/softbody.c | |
parent | f7717b2e80907a974b472d0ee786f63b06efa40c (diff) |
replace add_v3_v3v3() --> add_v3_v3() where possible
Diffstat (limited to 'source/blender/blenkernel/intern/softbody.c')
-rw-r--r-- | source/blender/blenkernel/intern/softbody.c | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index e6f500aab15..b8274940318 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -1580,7 +1580,7 @@ static void _scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow, if (ob->softflag & OB_SB_EDGECOLL){ if ( sb_detect_edge_collisionCached (sb->bpoint[bs->v1].pos , sb->bpoint[bs->v2].pos, &damp,feedback,ob->lay,ob,timenow)){ - add_v3_v3v3(bs->ext_force,bs->ext_force,feedback); + add_v3_v3(bs->ext_force, feedback); bs->flag |= BSF_INTERSECT; //bs->cf=damp; bs->cf=sb->choke*0.01f; @@ -1605,7 +1605,7 @@ static void _scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow, pdDoEffectors(do_effector, NULL, sb->effector_weights, &epoint, force, speed); mul_v3_fl(speed,windfactor); - add_v3_v3v3(vel,vel,speed); + add_v3_v3(vel, speed); } /* media in rest */ else{ @@ -2291,7 +2291,7 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo float gravity[3]; VECCOPY(gravity, scene->physics_settings.gravity); mul_v3_fl(gravity, sb_grav_force_scale(ob)*_final_mass(ob,bp)*sb->effector_weights->global_gravity); /* individual mass of node here */ - add_v3_v3v3(bp->force, bp->force, gravity); + add_v3_v3(bp->force, gravity); } /* particle field & vortex */ @@ -2358,7 +2358,7 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo for(b=bp->nofsprings;b>0;b--){ bs = sb->bspring + bp->springs[b-1]; if (do_springcollision || do_aero){ - add_v3_v3v3(bp->force,bp->force,bs->ext_force); + add_v3_v3(bp->force, bs->ext_force); if (bs->flag & BSF_INTERSECT) bp->choke = bs->cf; @@ -2799,7 +2799,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa for(b=bp->nofsprings;b>0;b--){ bs = sb->bspring + bp->springs[b-1]; if (do_springcollision || do_aero){ - add_v3_v3v3(bp->force,bp->force,bs->ext_force); + add_v3_v3(bp->force, bs->ext_force); if (bs->flag & BSF_INTERSECT) bp->choke = bs->cf; |