diff options
author | Sergej Reich <sergej.reich@googlemail.com> | 2013-01-23 00:47:03 +0400 |
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committer | Sergej Reich <sergej.reich@googlemail.com> | 2013-01-23 00:47:03 +0400 |
commit | 8b8d4ba7effcf73d72e224d2934b6ad0f3a5ee74 (patch) | |
tree | 151f57c635fbf1c0cfade2b24552c98a41acefff /source/blender/blenkernel/intern/softbody.c | |
parent | 8733150ac18f68da8a45f733554fa74272fcbeea (diff) |
sim: Remove "continue physics" code
This was left over from 2.4x days and is not used anymore.
Now simulations are always interactive.
Diffstat (limited to 'source/blender/blenkernel/intern/softbody.c')
-rw-r--r-- | source/blender/blenkernel/intern/softbody.c | 12 |
1 files changed, 0 insertions, 12 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index 79356d39235..e2c6df5e528 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -4108,18 +4108,6 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i softbody_reset(ob, sb, vertexCos, numVerts); } - /* continue physics special case */ - if (BKE_ptcache_get_continue_physics()) { - BKE_ptcache_invalidate(cache); - /* do simulation */ - dtime = timescale; - softbody_update_positions(ob, sb, vertexCos, numVerts); - softbody_step(scene, ob, sb, dtime); - softbody_to_object(ob, vertexCos, numVerts, 0); - sb->last_frame = framenr; - return; - } - /* still no points? go away */ if (sb->totpoint==0) { return; |