diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2017-11-22 15:52:39 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2017-11-23 12:48:23 +0300 |
commit | 3abe8b3292cf7a50a9200b95401993384df24d9a (patch) | |
tree | 6c7a853710f1a4264dd1bb4d7b9bf14f44b75f33 /source/blender/blenkernel/intern/softbody.c | |
parent | fb7d23bdb2a5c0ed00067045e4acdf6593258b52 (diff) |
Rename any instance of scene layer or render layer in code with view layer
The RenderResult struct still has a listbase of RenderLayer, but that's ok
since this is strictly for rendering.
* Subversion bump (to 2.80.2)
* DNA low level doversion (renames) - only for .blend created since 2.80 started
Note: We can't use DNA_struct_elem_find or get file version in init_structDNA,
so we are manually iterating over the array of the SDNA elements instead.
Note 2: This doversion change with renames can be reverted in a few months. But
so far it's required for 2.8 files created between October 2016 and now.
Reviewers: campbellbarton, sergey
Differential Revision: https://developer.blender.org/D2927
Diffstat (limited to 'source/blender/blenkernel/intern/softbody.c')
-rw-r--r-- | source/blender/blenkernel/intern/softbody.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index 4d974a1bbd5..1f69fca07fe 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -514,7 +514,7 @@ static void ccd_build_deflector_hash_single(GHash *hash, Object *ob) /** * \note group overrides scene when not NULL. */ -static void ccd_build_deflector_hash(SceneLayer *sl, Group *group, Object *vertexowner, GHash *hash) +static void ccd_build_deflector_hash(ViewLayer *sl, Group *group, Object *vertexowner, GHash *hash) { Object *ob; @@ -560,7 +560,7 @@ static void ccd_update_deflector_hash_single(GHash *hash, Object *ob) /** * \note group overrides scene when not NULL. */ -static void ccd_update_deflector_hash(SceneLayer *sl, Group *group, Object *vertexowner, GHash *hash) +static void ccd_update_deflector_hash(ViewLayer *sl, Group *group, Object *vertexowner, GHash *hash) { Object *ob; @@ -979,7 +979,7 @@ static void free_softbody_intern(SoftBody *sb) /** * \note group overrides scene when not NULL. */ -static bool are_there_deflectors(SceneLayer *sl, Group *group) +static bool are_there_deflectors(ViewLayer *sl, Group *group) { if (group) { for (GroupObject *go = group->gobject.first; go; go = go->next) { @@ -999,7 +999,7 @@ static bool are_there_deflectors(SceneLayer *sl, Group *group) return 0; } -static int query_external_colliders(SceneLayer *sl, Group *group) +static int query_external_colliders(ViewLayer *sl, Group *group) { return(are_there_deflectors(sl, group)); } @@ -2251,7 +2251,7 @@ static void softbody_calc_forcesEx(const struct EvaluationContext *eval_ctx, Sce /* gravity = sb->grav * sb_grav_force_scale(ob); */ /* UNUSED */ /* check conditions for various options */ - do_deflector= query_external_colliders(eval_ctx->scene_layer, sb->collision_group); + do_deflector= query_external_colliders(eval_ctx->view_layer, sb->collision_group); /* do_selfcollision=((ob->softflag & OB_SB_EDGES) && (sb->bspring)&& (ob->softflag & OB_SB_SELF)); */ /* UNUSED */ do_springcollision=do_deflector && (ob->softflag & OB_SB_EDGES) &&(ob->softflag & OB_SB_EDGECOLL); do_aero=((sb->aeroedge)&& (ob->softflag & OB_SB_EDGES)); @@ -2315,7 +2315,7 @@ static void softbody_calc_forces(const struct EvaluationContext *eval_ctx, Scene } /* check conditions for various options */ - do_deflector= query_external_colliders(eval_ctx->scene_layer, sb->collision_group); + do_deflector= query_external_colliders(eval_ctx->view_layer, sb->collision_group); do_selfcollision=((ob->softflag & OB_SB_EDGES) && (sb->bspring)&& (ob->softflag & OB_SB_SELF)); do_springcollision=do_deflector && (ob->softflag & OB_SB_EDGES) &&(ob->softflag & OB_SB_EDGECOLL); do_aero=((sb->aeroedge)&& (ob->softflag & OB_SB_EDGES)); @@ -3526,11 +3526,11 @@ static void softbody_step(const struct EvaluationContext *eval_ctx, Scene *scene */ if (dtime < 0 || dtime > 10.5f) return; - ccd_update_deflector_hash(eval_ctx->scene_layer, sb->collision_group, ob, sb->scratch->colliderhash); + ccd_update_deflector_hash(eval_ctx->view_layer, sb->collision_group, ob, sb->scratch->colliderhash); if (sb->scratch->needstobuildcollider) { - if (query_external_colliders(eval_ctx->scene_layer, sb->collision_group)) { - ccd_build_deflector_hash(eval_ctx->scene_layer, sb->collision_group, ob, sb->scratch->colliderhash); + if (query_external_colliders(eval_ctx->view_layer, sb->collision_group)) { + ccd_build_deflector_hash(eval_ctx->view_layer, sb->collision_group, ob, sb->scratch->colliderhash); } sb->scratch->needstobuildcollider=0; } |