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authorLukas Tönne <lukas.toenne@gmail.com>2016-04-13 14:41:11 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2016-04-13 14:41:11 +0300
commit664f5b8c06a0d935dd859fdcf2998db2f582c5ee (patch)
tree218e2fcec8d565f7a7dead1c37c881fa6c78f6a7 /source/blender/blenkernel/intern/softbody.c
parentd8d49befa084b545fd390af61b130093b2fd4337 (diff)
Removed particle DNA.
Diffstat (limited to 'source/blender/blenkernel/intern/softbody.c')
-rw-r--r--source/blender/blenkernel/intern/softbody.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 25a4fdc0cc7..e5673637c23 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -1499,7 +1499,7 @@ static void scan_for_ext_spring_forces(Scene *scene, Object *ob, float timenow)
SoftBody *sb = ob->soft;
ListBase *do_effector = NULL;
- do_effector = pdInitEffectors(scene, ob, NULL, sb->effector_weights, true);
+ do_effector = pdInitEffectors(scene, ob, sb->effector_weights, true);
_scan_for_ext_spring_forces(scene, ob, timenow, 0, sb->totspring, do_effector);
pdEndEffectors(&do_effector);
}
@@ -1519,7 +1519,7 @@ static void sb_sfesf_threads_run(Scene *scene, struct Object *ob, float timenow,
int i, totthread, left, dec;
int lowsprings =100; /* wild guess .. may increase with better thread management 'above' or even be UI option sb->spawn_cf_threads_nopts */
- do_effector= pdInitEffectors(scene, ob, NULL, ob->soft->effector_weights, true);
+ do_effector= pdInitEffectors(scene, ob, ob->soft->effector_weights, true);
/* figure the number of threads while preventing pretty pointless threading overhead */
totthread= BKE_scene_num_threads(scene);
@@ -2209,7 +2209,7 @@ static void softbody_calc_forcesEx(Scene *scene, Object *ob, float forcetime, fl
sb_sfesf_threads_run(scene, ob, timenow, sb->totspring, NULL);
/* after spring scan because it uses Effoctors too */
- do_effector= pdInitEffectors(scene, ob, NULL, sb->effector_weights, true);
+ do_effector= pdInitEffectors(scene, ob, sb->effector_weights, true);
if (do_deflector) {
float defforce[3];
@@ -2271,7 +2271,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
if (do_springcollision || do_aero) scan_for_ext_spring_forces(scene, ob, timenow);
/* after spring scan because it uses Effoctors too */
- do_effector= pdInitEffectors(scene, ob, NULL, ob->soft->effector_weights, true);
+ do_effector= pdInitEffectors(scene, ob, ob->soft->effector_weights, true);
if (do_deflector) {
float defforce[3];