diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2016-08-06 13:25:24 +0300 |
---|---|---|
committer | Bastien Montagne <montagne29@wanadoo.fr> | 2016-08-06 13:45:03 +0300 |
commit | 9843921288307be33fc39450586ff9ad226829a1 (patch) | |
tree | de6e0ddd71b48d036bf5525e62edf10a57d3238e /source/blender/blenkernel/intern/softbody.c | |
parent | 4571fdde0ecfdebac6a9374364b05be74233aca5 (diff) | |
parent | 28c3bdf50bd62b510fdbd88a5dcb1c40f8726c20 (diff) |
Merge branch 'master' into blender2.8
Conflicts:
release/scripts/startup/bl_ui/properties_particle.py
release/scripts/startup/bl_ui/properties_physics_cloth.py
release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
release/scripts/startup/bl_ui/properties_physics_softbody.py
source/blender/blenkernel/BKE_library.h
source/blender/blenkernel/BKE_particle.h
source/blender/blenkernel/intern/cloth.c
source/blender/blenkernel/intern/library.c
source/blender/blenkernel/intern/library_query.c
source/blender/blenkernel/intern/particle_system.c
source/blender/blenkernel/intern/scene.c
source/blender/blenkernel/intern/softbody.c
source/blender/blenloader/intern/readfile.c
source/blender/blenloader/intern/versioning_270.c
source/blender/editors/space_file/filesel.c
source/blender/editors/space_outliner/outliner_intern.h
source/blender/makesdna/DNA_ID.h
source/blender/makesdna/DNA_object_force.h
source/blender/makesdna/DNA_particle_types.h
source/blender/makesrna/intern/rna_particle.c
source/blender/makesrna/intern/rna_sculpt_paint.c
source/blender/makesrna/intern/rna_smoke.c
source/blender/makesrna/intern/rna_space.c
Diffstat (limited to 'source/blender/blenkernel/intern/softbody.c')
-rw-r--r-- | source/blender/blenkernel/intern/softbody.c | 154 |
1 files changed, 101 insertions, 53 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index fc3daa132c6..f4986f7daba 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -64,6 +64,7 @@ variables on the UI for now #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_force.h" +#include "DNA_group_types.h" #include "BLI_math.h" #include "BLI_utildefines.h" @@ -496,59 +497,98 @@ static void ccd_mesh_free(ccd_Mesh *ccdm) } } -static void ccd_build_deflector_hash(Scene *scene, Object *vertexowner, GHash *hash) +static void ccd_build_deflector_hash_single(GHash *hash, Object *ob) +{ + /* only with deflecting set */ + if (ob->pd && ob->pd->deflect) { + void **val_p; + if (!BLI_ghash_ensure_p(hash, ob, &val_p)) { + ccd_Mesh *ccdmesh = ccd_mesh_make(ob); + *val_p = ccdmesh; + } + } +} + +/** + * \note group overrides scene when not NULL. + */ +static void ccd_build_deflector_hash(Scene *scene, Group *group, Object *vertexowner, GHash *hash) { - Base *base= scene->base.first; Object *ob; if (!hash) return; - while (base) { - /*Only proceed for mesh object in same layer */ - if (base->object->type==OB_MESH && (base->lay & vertexowner->lay)) { - ob= base->object; - if ((vertexowner) && (ob == vertexowner)) { - /* if vertexowner is given we don't want to check collision with owner object */ - base = base->next; + + if (group) { + /* Explicit collision group */ + for (GroupObject *go = group->gobject.first; go; go = go->next) { + ob = go->ob; + + if (ob == vertexowner || ob->type != OB_MESH) continue; - } - /*+++ only with deflecting set */ - if (ob->pd && ob->pd->deflect && BLI_ghash_lookup(hash, ob) == NULL) { - ccd_Mesh *ccdmesh = ccd_mesh_make(ob); - BLI_ghash_insert(hash, ob, ccdmesh); - }/*--- only with deflecting set */ + ccd_build_deflector_hash_single(hash, ob); + } + } + else { + for (Base *base = scene->base.first; base; base = base->next) { + /*Only proceed for mesh object in same layer */ + if (base->object->type == OB_MESH && (base->lay & vertexowner->lay)) { + ob= base->object; + if ((vertexowner) && (ob == vertexowner)) { + /* if vertexowner is given we don't want to check collision with owner object */ + continue; + } - }/* mesh && layer*/ - base = base->next; - } /* while (base) */ + ccd_build_deflector_hash_single(hash, ob); + } + } + } } -static void ccd_update_deflector_hash(Scene *scene, Object *vertexowner, GHash *hash) +static void ccd_update_deflector_hash_single(GHash *hash, Object *ob) +{ + if (ob->pd && ob->pd->deflect) { + ccd_Mesh *ccdmesh = BLI_ghash_lookup(hash, ob); + if (ccdmesh) { + ccd_mesh_update(ob, ccdmesh); + } + } +} + +/** + * \note group overrides scene when not NULL. + */ +static void ccd_update_deflector_hash(Scene *scene, Group *group, Object *vertexowner, GHash *hash) { - Base *base= scene->base.first; Object *ob; if ((!hash) || (!vertexowner)) return; - while (base) { - /*Only proceed for mesh object in same layer */ - if (base->object->type==OB_MESH && (base->lay & vertexowner->lay)) { - ob= base->object; - if (ob == vertexowner) { - /* if vertexowner is given we don't want to check collision with owner object */ - base = base->next; + + if (group) { + /* Explicit collision group */ + for (GroupObject *go = group->gobject.first; go; go = go->next) { + ob = go->ob; + + if (ob == vertexowner || ob->type != OB_MESH) continue; - } - /*+++ only with deflecting set */ - if (ob->pd && ob->pd->deflect) { - ccd_Mesh *ccdmesh = BLI_ghash_lookup(hash, ob); - if (ccdmesh) - ccd_mesh_update(ob, ccdmesh); - }/*--- only with deflecting set */ + ccd_update_deflector_hash_single(hash, ob); + } + } + else { + for (Base *base = scene->base.first; base; base = base->next) { + /*Only proceed for mesh object in same layer */ + if (base->object->type == OB_MESH && (base->lay & vertexowner->lay)) { + ob= base->object; + if (ob == vertexowner) { + /* if vertexowner is given we don't want to check collision with owner object */ + continue; + } - }/* mesh && layer*/ - base = base->next; - } /* while (base) */ + ccd_update_deflector_hash_single(hash, ob); + } + } + } } @@ -934,22 +974,32 @@ static void free_softbody_intern(SoftBody *sb) /* +++ dependency information functions*/ -static int are_there_deflectors(Scene *scene, unsigned int layer) +/** + * \note group overrides scene when not NULL. + */ +static bool are_there_deflectors(Scene *scene, Group *group, unsigned int layer) { - Base *base; - - for (base = scene->base.first; base; base= base->next) { - if ( (base->lay & layer) && base->object->pd) { - if (base->object->pd->deflect) + if (group) { + for (GroupObject *go = group->gobject.first; go; go = go->next) { + if (go->ob->pd && go->ob->pd->deflect) return 1; } } + else { + for (Base *base = scene->base.first; base; base= base->next) { + if ( (base->lay & layer) && base->object->pd) { + if (base->object->pd->deflect) + return 1; + } + } + } + return 0; } -static int query_external_colliders(Scene *scene, Object *me) +static int query_external_colliders(Scene *scene, Group *group, Object *me) { - return(are_there_deflectors(scene, me->lay)); + return(are_there_deflectors(scene, group, me->lay)); } /* --- dependency information functions*/ @@ -2197,7 +2247,7 @@ static void softbody_calc_forcesEx(Scene *scene, Object *ob, float forcetime, fl /* gravity = sb->grav * sb_grav_force_scale(ob); */ /* UNUSED */ /* check conditions for various options */ - do_deflector= query_external_colliders(scene, ob); + do_deflector= query_external_colliders(scene, sb->collision_group, ob); /* do_selfcollision=((ob->softflag & OB_SB_EDGES) && (sb->bspring)&& (ob->softflag & OB_SB_SELF)); */ /* UNUSED */ do_springcollision=do_deflector && (ob->softflag & OB_SB_EDGES) &&(ob->softflag & OB_SB_EDGECOLL); do_aero=((sb->aeroedge)&& (ob->softflag & OB_SB_EDGES)); @@ -2261,7 +2311,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa } /* check conditions for various options */ - do_deflector= query_external_colliders(scene, ob); + do_deflector= query_external_colliders(scene, sb->collision_group, ob); do_selfcollision=((ob->softflag & OB_SB_EDGES) && (sb->bspring)&& (ob->softflag & OB_SB_SELF)); do_springcollision=do_deflector && (ob->softflag & OB_SB_EDGES) &&(ob->softflag & OB_SB_EDGECOLL); do_aero=((sb->aeroedge)&& (ob->softflag & OB_SB_EDGES)); @@ -3468,11 +3518,11 @@ static void softbody_step(Scene *scene, Object *ob, SoftBody *sb, float dtime) */ if (dtime < 0 || dtime > 10.5f) return; - ccd_update_deflector_hash(scene, ob, sb->scratch->colliderhash); + ccd_update_deflector_hash(scene, sb->collision_group, ob, sb->scratch->colliderhash); if (sb->scratch->needstobuildcollider) { - if (query_external_colliders(scene, ob)) { - ccd_build_deflector_hash(scene, ob, sb->scratch->colliderhash); + if (query_external_colliders(scene, sb->collision_group, ob)) { + ccd_build_deflector_hash(scene, sb->collision_group, ob, sb->scratch->colliderhash); } sb->scratch->needstobuildcollider=0; } @@ -3592,9 +3642,7 @@ void sbObjectStep(Scene *scene, Object *ob, float cfra, float (*vertexCos)[3], i { SoftBody *sb= ob->soft; float dtime, timescale = 1.0f; - int framedelta, framenr = (int)cfra, startframe = scene->r.sfra, endframe = scene->r.efra; - - framedelta = 1; + int framedelta = 1, framenr = (int)cfra, startframe = scene->r.sfra, endframe = scene->r.efra; /* check for changes in mesh, should only happen in case the mesh * structure changes during an animation */ |