diff options
author | Jacques Lucke <mail@jlucke.com> | 2018-10-18 16:43:06 +0300 |
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committer | Jacques Lucke <mail@jlucke.com> | 2018-10-18 16:43:06 +0300 |
commit | 41216d5ad4c722e2ad9f15c968af454fc7566d5e (patch) | |
tree | f68fe3e1dd32a2d651b6678a1783e165ce2e70c8 /source/blender/blenkernel/intern/softbody.c | |
parent | cfdd902d2d5d560262d1218861ad1a4469c5259f (diff) |
Cleanup: Remove more #if 0 blocks
Continuation of https://developer.blender.org/D3802
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3808
Diffstat (limited to 'source/blender/blenkernel/intern/softbody.c')
-rw-r--r-- | source/blender/blenkernel/intern/softbody.c | 146 |
1 files changed, 1 insertions, 145 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index e3bd6f9860f..e4ea839770a 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -972,9 +972,6 @@ static int sb_detect_aabb_collisionCached(float UNUSED(force[3]), struct Object GHashIterator *ihash; float aabbmin[3], aabbmax[3]; int deflected=0; -#if 0 - int a; -#endif if ((sb == NULL) || (sb->scratch ==NULL)) return 0; copy_v3_v3(aabbmin, sb->scratch->aabbmin); @@ -1807,45 +1804,6 @@ static int sb_deflect_face(Object *ob, float *actpos, float *facenormal, float * return(deflected); } -/* hiding this for now .. but the jacobian may pop up on other tasks .. so i'd like to keep it */ -#if 0 -static void dfdx_spring(int ia, int ic, int op, float dir[3], float L, float len, float factor) -{ - float m, delta_ij; - int i, j; - if (L < len) { - for (i=0;i<3;i++) { - for (j=0;j<3;j++) { - delta_ij = (i==j ? (1.0f): (0.0f)); - m=factor*(dir[i]*dir[j] + (1-L/len)*(delta_ij - dir[i]*dir[j])); - EIG_linear_solver_matrix_add(ia+i, op+ic+j, m); - } - } - } - else { - for (i=0;i<3;i++) { - for (j=0;j<3;j++) { - m=factor*dir[i]*dir[j]; - EIG_linear_solver_matrix_add(ia+i, op+ic+j, m); - } - } - } -} - - -static void dfdx_goal(int ia, int ic, int op, float factor) -{ - int i; - for (i=0;i<3;i++) EIG_linear_solver_matrix_add(ia+i, op+ic+i, factor); -} - -static void dfdv_goal(int ia, int ic, float factor) -{ - int i; - for (i=0;i<3;i++) EIG_linear_solver_matrix_add(ia+i, ic+i, factor); -} -#endif /* if 0 */ - static void sb_spring_force(Object *ob, int bpi, BodySpring *bs, float iks, float UNUSED(forcetime)) { SoftBody *sb= ob->soft; /* is supposed to be there */ @@ -1853,25 +1811,15 @@ static void sb_spring_force(Object *ob, int bpi, BodySpring *bs, float iks, floa float dir[3], dvel[3]; float distance, forcefactor, kd, absvel, projvel, kw; -#if 0 /* UNUSED */ - int ia, ic; -#endif + /* prepare depending on which side of the spring we are on */ if (bpi == bs->v1) { bp1 = &sb->bpoint[bs->v1]; bp2 = &sb->bpoint[bs->v2]; -#if 0 /* UNUSED */ - ia =3*bs->v1; - ic =3*bs->v2; -#endif } else if (bpi == bs->v2) { bp1 = &sb->bpoint[bs->v2]; bp2 = &sb->bpoint[bs->v1]; -#if 0 /* UNUSED */ - ia =3*bs->v2; - ic =3*bs->v1; -#endif } else { /* TODO make this debug option */ @@ -2496,13 +2444,6 @@ static void softbody_apply_forces(Object *ob, float forcetime, int mode, float * aabbmin[0]=aabbmin[1]=aabbmin[2] = 1e20f; aabbmax[0]=aabbmax[1]=aabbmax[2] = -1e20f; - /* old one with homogeneous masses */ - /* claim a minimum mass for vertex */ -#if 0 - if (sb->nodemass > 0.009999f) timeovermass = forcetime / sb->nodemass; - else timeovermass = forcetime / 0.009999f; -#endif - for (a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) { /* now we have individual masses */ /* claim a minimum mass for vertex */ @@ -2547,16 +2488,6 @@ static void softbody_apply_forces(Object *ob, float forcetime, int mode, float * /* x(t + dt) = x(t) + v(t~) * dt */ mul_v3_fl(dx, forcetime); - /* the freezer coming sooner or later */ -#if 0 - if ((dot_v3v3(dx, dx)<freezeloc )&&(dot_v3v3(bp->force, bp->force)<freezeforce )) { - bp->frozen /=2; - } - else { - bp->frozen = min_ff(bp->frozen*1.05f, 1.0f); - } - mul_v3_fl(dx, bp->frozen); -#endif /* again some nasty if's to have heun in here too */ if (mode ==1) { copy_v3_v3(bp->prevpos, bp->pos); @@ -2621,81 +2552,6 @@ static void softbody_restore_prev_step(Object *ob) } } -#if 0 -static void softbody_store_step(Object *ob) -{ - SoftBody *sb= ob->soft; /* is supposed to be there*/ - BodyPoint *bp; - int a; - - for (a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) { - copy_v3_v3(bp->prevvec, bp->vec); - copy_v3_v3(bp->prevpos, bp->pos); - } -} - - -/* used by predictors and correctors */ -static void softbody_store_state(Object *ob, float *ppos, float *pvel) -{ - SoftBody *sb= ob->soft; /* is supposed to be there*/ - BodyPoint *bp; - int a; - float *pp=ppos, *pv=pvel; - - for (a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) { - - copy_v3_v3(pv, bp->vec); - pv+=3; - - copy_v3_v3(pp, bp->pos); - pp+=3; - } -} - -/* used by predictors and correctors */ -static void softbody_retrieve_state(Object *ob, float *ppos, float *pvel) -{ - SoftBody *sb= ob->soft; /* is supposed to be there*/ - BodyPoint *bp; - int a; - float *pp=ppos, *pv=pvel; - - for (a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) { - - copy_v3_v3(bp->vec, pv); - pv+=3; - - copy_v3_v3(bp->pos, pp); - pp+=3; - } -} - -/* used by predictors and correctors */ -static void softbody_swap_state(Object *ob, float *ppos, float *pvel) -{ - SoftBody *sb= ob->soft; /* is supposed to be there*/ - BodyPoint *bp; - int a; - float *pp=ppos, *pv=pvel; - float temp[3]; - - for (a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) { - - copy_v3_v3(temp, bp->vec); - copy_v3_v3(bp->vec, pv); - copy_v3_v3(pv, temp); - pv+=3; - - copy_v3_v3(temp, bp->pos); - copy_v3_v3(bp->pos, pp); - copy_v3_v3(pp, temp); - pp+=3; - } -} -#endif - - /* care for bodypoints taken out of the 'ordinary' solver step * because they are screwed to goal by bolts * they just need to move along with the goal in time |