diff options
author | Jens Ole Wund <bjornmose@gmx.net> | 2012-04-27 15:49:09 +0400 |
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committer | Jens Ole Wund <bjornmose@gmx.net> | 2012-04-27 15:49:09 +0400 |
commit | 5d6f746c87db0709107a2b416e112fceb46af359 (patch) | |
tree | fad993d5c46840f1c86a81da62b619030e4d47d6 /source/blender/blenkernel/intern/softbody.c | |
parent | da1e128d77e4e2932668a06f92ca675b4d899c20 (diff) |
Patch by Jose Geraldo Brito
Tracker 31061
It cures the stiff quad option and does not seem to harm.
Nowever the stiff quads behave strange in a ngom mesh.
I can imagine that other parts in the sofybody module may be broken by the ngon structure. Well ngons and softbodies are not relly friends:
negon wants less edges softbodies would work better if more structural edges were possible
Diffstat (limited to 'source/blender/blenkernel/intern/softbody.c')
-rw-r--r-- | source/blender/blenkernel/intern/softbody.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index 01930cc28da..e3a309fc945 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -78,6 +78,7 @@ variables on the UI for now #include "BKE_DerivedMesh.h" #include "BKE_pointcache.h" #include "BKE_deform.h" +#include "BKE_mesh.h" //XXX #include "BIF_editdeform.h" //XXX #include "BIF_graphics.h" #include "PIL_time.h" @@ -3267,6 +3268,7 @@ static void mesh_to_softbody(Scene *scene, Object *ob) BodyPoint *bp; BodySpring *bs; int a, totedge; + BKE_mesh_tessface_ensure(me); if (ob->softflag & OB_SB_EDGES) totedge= me->totedge; else totedge= 0; |