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authorCampbell Barton <ideasman42@gmail.com>2019-03-25 03:42:28 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-03-25 03:42:28 +0300
commitabd18f6ec0631b0a03bc7730e3241c5e2b61a788 (patch)
treeb40e725936e9154713c568603cfcaff9dfb6204c /source/blender/blenkernel/intern/softbody.c
parente86e0aad55675a5c4473d0538146dbccda7613e8 (diff)
Cleanup: style
Diffstat (limited to 'source/blender/blenkernel/intern/softbody.c')
-rw-r--r--source/blender/blenkernel/intern/softbody.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 60e40c0c61b..0d8b2381572 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -1565,7 +1565,7 @@ static void sb_sfesf_threads_run(struct Depsgraph *depsgraph, Scene *scene, stru
/* --- the spring external section*/
-static int choose_winner(float*w, float* pos, float*a, float*b, float*c, float*ca, float*cb, float*cc)
+static int choose_winner(float *w, float *pos, float *a, float *b, float *c, float *ca, float *cb, float *cc)
{
float mindist, cp;
int winner =1;
@@ -1885,13 +1885,13 @@ static void sb_spring_force(Object *ob, int bpi, BodySpring *bs, float iks, floa
switch (bs->springtype) {
case SB_EDGE:
case SB_HANDLE:
- forcefactor *= kw;
+ forcefactor *= kw;
break;
case SB_BEND:
- forcefactor *=sb->secondspring*kw;
+ forcefactor *= sb->secondspring * kw;
break;
case SB_STIFFQUAD:
- forcefactor *=sb->shearstiff*sb->shearstiff* kw;
+ forcefactor *= sb->shearstiff * sb->shearstiff * kw;
break;
default:
break;
@@ -2043,11 +2043,11 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
BKE_effectors_apply(effectors, NULL, sb->effector_weights, &epoint, force, speed);
/* apply forcefield*/
- mul_v3_fl(force, fieldfactor* eval_sb_fric_force_scale);
+ mul_v3_fl(force, fieldfactor * eval_sb_fric_force_scale);
add_v3_v3(bp->force, force);
/* BP friction in moving media */
- kd= sb->mediafrict* eval_sb_fric_force_scale;
+ kd= sb->mediafrict * eval_sb_fric_force_scale;
bp->force[0] -= kd * (bp->vec[0] + windfactor*speed[0]/eval_sb_fric_force_scale);
bp->force[1] -= kd * (bp->vec[1] + windfactor*speed[1]/eval_sb_fric_force_scale);
bp->force[2] -= kd * (bp->vec[2] + windfactor*speed[2]/eval_sb_fric_force_scale);
@@ -2056,7 +2056,7 @@ static int _softbody_calc_forces_slice_in_a_thread(Scene *scene, Object *ob, flo
}
else {
/* BP friction in media (not) moving*/
- float kd = sb->mediafrict* sb_fric_force_scale(ob);
+ float kd = sb->mediafrict * sb_fric_force_scale(ob);
/* assume it to be proportional to actual velocity */
bp->force[0]-= bp->vec[0]*kd;
bp->force[1]-= bp->vec[1]*kd;