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author | Campbell Barton <ideasman42@gmail.com> | 2019-08-16 17:54:22 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-08-16 17:57:05 +0300 |
commit | 27907408136cd3339beac5ea98318830ff837ab6 (patch) | |
tree | c2227cef3b363391544dce1370f6a7c21be464fa /source/blender/blenkernel/intern/softbody.c | |
parent | 05edcf632950a81adb4a165340e01c5c92f1c578 (diff) |
Cleanup: spelling
Diffstat (limited to 'source/blender/blenkernel/intern/softbody.c')
-rw-r--r-- | source/blender/blenkernel/intern/softbody.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index 20736e28a53..d3b72fb295d 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -2705,7 +2705,7 @@ static void mesh_to_softbody(Scene *scene, Object *ob) for (a = 0; a < me->totvert; a++, bp++) { /* get scalar values needed *per vertex* from vertex group functions, - * so we can *paint* them nicly .. + * so we can *paint* them nicely .. * they are normalized [0.0..1.0] so may be we need amplitude for scale * which can be done by caller but still .. i'd like it to go this way */ |