diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-05-17 03:37:23 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-05-17 03:37:23 +0400 |
commit | 9dd981a44029b612f3925405d964c739dd537b5f (patch) | |
tree | d0f01cc43e505a3d04b515b82dd0e21c3f6c6c6f /source/blender/blenkernel/intern/softbody.c | |
parent | 18a7efac14a2743a97c0f64412b5e6657e03113b (diff) |
style cleanup: block comments
Diffstat (limited to 'source/blender/blenkernel/intern/softbody.c')
-rw-r--r-- | source/blender/blenkernel/intern/softbody.c | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c index a66b8a1a373..1041fb12305 100644 --- a/source/blender/blenkernel/intern/softbody.c +++ b/source/blender/blenkernel/intern/softbody.c @@ -3233,9 +3233,9 @@ static void springs_from_mesh(Object *ob) sb= ob->soft; if (me && sb) { /* using bp->origS as a container for spring calcualtions here - ** will be overwritten sbObjectStep() to receive - ** actual modifier stack positions - */ + * will be overwritten sbObjectStep() to receive + * actual modifier stack positions + */ if (me->totvert) { bp= ob->soft->bpoint; for (a=0; a<me->totvert; a++, bp++) { @@ -3283,10 +3283,10 @@ static void mesh_to_softbody(Scene *scene, Object *ob) for (a=0; a<me->totvert; a++, bp++) { /* get scalar values needed *per vertex* from vertex group functions, - so we can *paint* them nicly .. - they are normalized [0.0..1.0] so may be we need amplitude for scale - which can be done by caller but still .. i'd like it to go this way - */ + * so we can *paint* them nicly .. + * they are normalized [0.0..1.0] so may be we need amplitude for scale + * which can be done by caller but still .. i'd like it to go this way + */ if ((ob->softflag & OB_SB_GOAL) && sb->vertgroup) { /* even this is a deprecated evil hack */ /* I'd like to have it .. if (sb->namedVG_Goal[0]) */ @@ -3306,8 +3306,8 @@ static void mesh_to_softbody(Scene *scene, Object *ob) } /* to proove the concept - this enables per vertex *mass painting* - */ + * this enables per vertex *mass painting* + */ if (sb->namedVG_Mass[0]) { int grp= defgroup_name_index (ob, sb->namedVG_Mass); @@ -3411,9 +3411,9 @@ static void reference_to_scratch(Object *ob) } /* -helper function to get proper spring length -when object is rescaled -*/ + * helper function to get proper spring length + * when object is rescaled + */ static float globallen(float *v1, float *v2, Object *ob) { float p1[3], p2[3]; @@ -3793,7 +3793,7 @@ static void softbody_update_positions(Object *ob, SoftBody *sb, float (*vertexCo /* vertexCos came from local world, go global */ mul_m4_v3(ob->obmat, bp->origE); /* just to be save give bp->origT a defined value - will be calulated in interpolate_exciter()*/ + * will be calulated in interpolate_exciter()*/ copy_v3_v3(bp->origT, bp->origE); } } |