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authorCampbell Barton <ideasman42@gmail.com>2012-08-08 22:21:54 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-08-08 22:21:54 +0400
commit0b5a995cfdca70c844186a3af9b2a01fed5e5d3f (patch)
treece5f94452199af487167747b2b5ad35587053edf /source/blender/blenkernel/intern/softbody.c
parent5019cd179f39ee8f80829bb0d6895e494a66ffa2 (diff)
code cleanup: rename G.rt to G.debug_value
Diffstat (limited to 'source/blender/blenkernel/intern/softbody.c')
-rw-r--r--source/blender/blenkernel/intern/softbody.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 26ca3805c28..008dc332710 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -1941,7 +1941,7 @@ static int sb_detect_vertex_collisionCached(float opco[3], float facenormal[3],
}
}
- if ((deflected < 2)&& (G.rt != 444)) { /* we did not hit a face until now */
+ if ((deflected < 2)&& (G.debug_value != 444)) { /* we did not hit a face until now */
/* see if 'outer' hits an edge */
float dist;
@@ -2493,7 +2493,7 @@ static void softbody_calc_forcesEx(Scene *scene, Object *ob, float forcetime, fl
static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, float timenow, int nl_flags)
{
/* redirection to the new threaded Version */
- if (!(G.rt & 0x10)) { // 16
+ if (!(G.debug_value & 0x10)) { // 16
softbody_calc_forcesEx(scene, ob, forcetime, timenow, nl_flags);
return;
}
@@ -2504,7 +2504,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
/*backward compatibility note:
fixing bug [17428] which forces adaptive step size to tiny steps
in some situations
- .. keeping G.rt==17 0x11 option for old files 'needing' the bug*/
+ .. keeping G.debug_value==17 0x11 option for old files 'needing' the bug*/
/* rule we never alter free variables :bp->vec bp->pos in here !
* this will ruin adaptive stepsize AKA heun! (BM)
@@ -2756,9 +2756,9 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
if (sb_deflect_face(ob, bp->pos, facenormal, defforce, &cf, timenow, vel, &intrusion)) {
if ((!nl_flags)&&(intrusion < 0.0f)) {
- if (G.rt & 0x01) { // 17 we did check for bit 0x10 before
+ if (G.debug_value & 0x01) { // 17 we did check for bit 0x10 before
/*fixing bug [17428] this forces adaptive step size to tiny steps
- in some situations .. keeping G.rt==17 option for old files 'needing' the bug
+ in some situations .. keeping G.debug_value==17 option for old files 'needing' the bug
*/
/*bjornmose: uugh.. what an evil hack
violation of the 'don't touch bp->pos in here' rule
@@ -2837,7 +2837,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
nlEnd(NL_MATRIX);
nlEnd(NL_SYSTEM);
- if ((G.rt == 32) && (nl_flags & NLF_BUILD)) {
+ if ((G.debug_value == 32) && (nl_flags & NLF_BUILD)) {
printf("####MEE#####\n");
nlPrintMatrix();
}
@@ -2849,7 +2849,7 @@ static void softbody_calc_forces(Scene *scene, Object *ob, float forcetime, floa
float f;
int index =0;
/* for debug purpose .. anyhow cropping B vector looks like working */
- if (G.rt ==32)
+ if (G.debug_value ==32)
for (a=2*sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
f=nlGetVariable(0, index);
printf("(%f ", f);index++;