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authorJens Ole Wund <bjornmose@gmx.net>2008-01-12 04:26:40 +0300
committerJens Ole Wund <bjornmose@gmx.net>2008-01-12 04:26:40 +0300
commit1610b55f7ef3c0ffa74e088f5321afd8ed2da6fa (patch)
tree388eb94f96010847ecd222513738b01103e0ff23 /source/blender/blenkernel/intern/softbody.c
parente8a200eb042a38ee4ea9a2a309b546ff611b79dc (diff)
nice little thing -> have angular response on 'aero'
made backward compatible for sure
Diffstat (limited to 'source/blender/blenkernel/intern/softbody.c')
-rw-r--r--source/blender/blenkernel/intern/softbody.c22
1 files changed, 10 insertions, 12 deletions
diff --git a/source/blender/blenkernel/intern/softbody.c b/source/blender/blenkernel/intern/softbody.c
index 6fde920ff7a..a48dc4ae0bd 100644
--- a/source/blender/blenkernel/intern/softbody.c
+++ b/source/blender/blenkernel/intern/softbody.c
@@ -1510,14 +1510,20 @@ void scan_for_ext_spring_forces(Object *ob,float timenow)
}
f = Normalize(vel);
f = -0.0001f*f*f*sb->aeroedge;
- /* todo add a nice angle dependant function */
- /* look up one at bergman scheafer */
+ /* (todo) add a nice angle dependant function done for now BUT */
+ /* still there could be some nice drag/lift function, but who needs it */
VECSUB(sp, sb->bpoint[bs->v1].pos , sb->bpoint[bs->v2].pos);
Projf(pr,vel,sp);
VECSUB(vel,vel,pr);
Normalize(vel);
- Vec3PlusStVec(bs->ext_force,f,vel);
+ if (ob->softflag & OB_SB_AERO_ANGLE){
+ Normalize(sp);
+ Vec3PlusStVec(bs->ext_force,f*(1.0f-ABS(Inpf(vel,sp))),vel);
+ }
+ else{
+ Vec3PlusStVec(bs->ext_force,f,vel); // to keep compatible with 2.45 release files
+ }
}
/* --- springs seeing wind */
}
@@ -2252,15 +2258,7 @@ static void softbody_calc_forces(Object *ob, float forcetime, float timenow, int
float defforce[3];
do_deflector = sb_detect_aabb_collisionCached(defforce,ob->lay,ob,timenow);
}
-/*
- if (do_selfcollision ){
- float ce[3];
- VecMidf(ce,sb->scratch->aabbmax,sb->scratch->aabbmin);
- for(a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
- bp->octantflag = set_octant_flags(ce,bp->pos,bp->colball);
- }
- }
-*/
+
for(a=sb->totpoint, bp= sb->bpoint; a>0; a--, bp++) {
/* clear forces accumulator */
bp->force[0]= bp->force[1]= bp->force[2]= 0.0;